NVIDIA GeForce RTX 2070 vs NVIDIA GeForce GTX 1070 Ti
GPU Comparison Result
Below are the results of a comparison of
NVIDIA GeForce RTX 2070
and
NVIDIA GeForce GTX 1070 Ti
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Bandwidth: 448.0 GB/s (448.0 GB/s vs 256.3 GB/s)
- Newer Launch Date: October 2018 (October 2018 vs November 2017)
- Higher Boost Clock: 1683MHz (1620MHz vs 1683MHz)
- More Shading Units: 2432 (2304 vs 2432)
Basic
NVIDIA
Label Name
NVIDIA
October 2018
Launch Date
November 2017
Desktop
Platform
Desktop
GeForce RTX 2070
Model Name
GeForce GTX 1070 Ti
GeForce 20
Generation
GeForce 10
1410MHz
Base Clock
1607MHz
1620MHz
Boost Clock
1683MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
10,800 million
Transistors
7,200 million
36
RT Cores
-
288
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
TSMC
Foundry
TSMC
12 nm
Process Size
16 nm
Turing
Architecture
Pascal
Memory Specifications
8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
2002MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s
Theoretical Performance
103.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
233.3 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
255.8 GTexel/s
14.93 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
127.9 GFLOPS
233.3 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
255.8 GFLOPS
7.316
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.022
TFLOPS
Miscellaneous
36
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
19
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2432
64 KB (per SM)
L1 Cache
48 KB (per SM)
4MB
L2 Cache
2MB
175W
TDP
180W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_1)
7.5
CUDA
6.1
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.4
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2070
38
+27%
GeForce GTX 1070 Ti
30
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2070
69
+11%
GeForce GTX 1070 Ti
62
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2070
96
GeForce GTX 1070 Ti
100
+4%
Battlefield 5 2160p
/ fps
GeForce RTX 2070
55
+25%
GeForce GTX 1070 Ti
44
Battlefield 5 1440p
/ fps
GeForce RTX 2070
98
+15%
GeForce GTX 1070 Ti
85
Battlefield 5 1080p
/ fps
GeForce RTX 2070
125
+14%
GeForce GTX 1070 Ti
110
GTA 5 2160p
/ fps
GeForce RTX 2070
88
+31%
GeForce GTX 1070 Ti
67
GTA 5 1440p
/ fps
GeForce RTX 2070
92
+30%
GeForce GTX 1070 Ti
71
GTA 5 1080p
/ fps
GeForce RTX 2070
174
+17%
GeForce GTX 1070 Ti
149
FP32 (float)
/ TFLOPS
GeForce RTX 2070
7.316
GeForce GTX 1070 Ti
8.022
+10%
3DMark Time Spy
GeForce RTX 2070
9097
+36%
GeForce GTX 1070 Ti
6669
Blender
GeForce RTX 2070
2020.49
+223%
GeForce GTX 1070 Ti
626
Vulkan
GeForce RTX 2070
82376
+38%
GeForce GTX 1070 Ti
59482
OpenCL
GeForce RTX 2070
91174
+78%
GeForce GTX 1070 Ti
51251
Hashcat
/ H/s
GeForce RTX 2070
442022
+18%
GeForce GTX 1070 Ti
375531