Advantages
- Higher Boost Clock: 1770MHz (1770MHz vs 1665MHz)
- More Shading Units: 4864 (2560 vs 4864)
- Newer Launch Date: December 2020 (July 2019 vs December 2020)
Basic
NVIDIA
Label Name
NVIDIA
July 2019
Launch Date
December 2020
Desktop
Platform
Desktop
GeForce RTX 2070 SUPER
Model Name
GeForce RTX 3060 Ti
GeForce 20
Generation
GeForce 30
1605MHz
Base Clock
1410MHz
1770MHz
Boost Clock
1665MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
13,600 million
Transistors
17,400 million
40
RT Cores
38
320
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
152
160
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
TSMC
Foundry
Samsung
12 nm
Process Size
8 nm
Turing
Architecture
Ampere
Memory Specifications
8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
1750MHz
448.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Display and Media
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C
3x DisplayPort 1.4a
1x USB Type-C
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
113.3 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
283.2 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
253.1 GTexel/s
18.12 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.20 TFLOPS
283.2 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
253.1 GFLOPS
9.243
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.876
TFLOPS
Miscellaneous
40
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
38
2560
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4864
64 KB (per SM)
L1 Cache
128 KB (per SM)
4MB
L2 Cache
4MB
215W
TDP
200W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 12-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
6.6
Shader Model
6.6
550W
Suggested PSU
550W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2070 SUPER
41
GeForce RTX 3060 Ti
48
+17%
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2070 SUPER
78
GeForce RTX 3060 Ti
95
+22%
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2070 SUPER
116
GeForce RTX 3060 Ti
132
+14%
Cyberpunk 2077 2160p
/ fps
GeForce RTX 2070 SUPER
37
GeForce RTX 3060 Ti
40
+8%
Cyberpunk 2077 1440p
/ fps
GeForce RTX 2070 SUPER
44
GeForce RTX 3060 Ti
49
+11%
Cyberpunk 2077 1080p
/ fps
GeForce RTX 2070 SUPER
62
GeForce RTX 3060 Ti
73
+18%
Battlefield 5 2160p
/ fps
GeForce RTX 2070 SUPER
57
GeForce RTX 3060 Ti
69
+21%
Battlefield 5 1440p
/ fps
GeForce RTX 2070 SUPER
99
GeForce RTX 3060 Ti
124
+25%
Battlefield 5 1080p
/ fps
GeForce RTX 2070 SUPER
136
GeForce RTX 3060 Ti
169
+24%
GTA 5 2160p
/ fps
GeForce RTX 2070 SUPER
69
+10%
GeForce RTX 3060 Ti
63
GTA 5 1440p
/ fps
GeForce RTX 2070 SUPER
94
GeForce RTX 3060 Ti
97
+3%
GTA 5 1080p
/ fps
GeForce RTX 2070 SUPER
184
+21%
GeForce RTX 3060 Ti
152
FP32 (float)
/ TFLOPS
GeForce RTX 2070 SUPER
9.243
GeForce RTX 3060 Ti
15.876
+72%
3DMark Steel Nomad
GeForce RTX 2070 SUPER
2384
GeForce RTX 3060 Ti
2689
+13%
3DMark Time Spy
GeForce RTX 2070 SUPER
10331
GeForce RTX 3060 Ti
11809
+14%
Blender
GeForce RTX 2070 SUPER
2220.56
GeForce RTX 3060 Ti
2754.41
+24%
Vulkan
GeForce RTX 2070 SUPER
94845
GeForce RTX 3060 Ti
105829
+12%
OpenCL
GeForce RTX 2070 SUPER
103572
GeForce RTX 3060 Ti
112550
+9%
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