NVIDIA GeForce RTX 2060 vs NVIDIA GeForce RTX 3050 OEM

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 2060 and NVIDIA GeForce RTX 3050 OEM video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 224.0 GB/s)
  • Higher Boost Clock: 1755MHz (1680MHz vs 1755MHz)
  • Larger Memory Size: 8GB (6GB vs 8GB)
  • More Shading Units: 2304 (1920 vs 2304)
  • Newer Launch Date: January 2022 (January 2019 vs January 2022)

Basic

NVIDIA
Label Name
NVIDIA
January 2019
Launch Date
January 2022
Desktop
Platform
Desktop
GeForce RTX 2060
Model Name
GeForce RTX 3050 OEM
GeForce 20
Generation
GeForce 30
1365MHz
Base Clock
1515MHz
1680MHz
Boost Clock
1755MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x8
10,800 million
Transistors
12,000 million
30
RT Cores
18
240
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
TSMC
Foundry
Samsung
12 nm
Process Size
8 nm
Turing
Architecture
Ampere

Memory Specifications

6GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
1750MHz
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

80.64 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
56.16 GPixel/s
201.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
126.4 GTexel/s
12.90 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.087 TFLOPS
201.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
126.4 GFLOPS
6.322 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.925 TFLOPS

Miscellaneous

30
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
1920
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
64 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
2MB
160W
TDP
130W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
7.5
CUDA
8.6
1x 8-pin
Power Connectors
1x 8-pin
6.6
Shader Model
6.6
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
450W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 2060
24 +20%
GeForce RTX 3050 OEM
20
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 2060
53 +8%
GeForce RTX 3050 OEM
49
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 2060
79 +11%
GeForce RTX 3050 OEM
71
Battlefield 5 2160p / fps
GeForce RTX 2060
44 +47%
GeForce RTX 3050 OEM
30
Battlefield 5 1440p / fps
GeForce RTX 2060
78 +18%
GeForce RTX 3050 OEM
66
Battlefield 5 1080p / fps
GeForce RTX 2060
112 +40%
GeForce RTX 3050 OEM
80
FP32 (float) / TFLOPS
GeForce RTX 2060
6.322
GeForce RTX 3050 OEM
7.925 +25%
3DMark Time Spy
GeForce RTX 2060
7350 +18%
GeForce RTX 3050 OEM
6220
Blender
GeForce RTX 2060
1506.77
GeForce RTX 3050 OEM
1535 +2%
Vulkan
GeForce RTX 2060
72046 +30%
GeForce RTX 3050 OEM
55601
OpenCL
GeForce RTX 2060
75816 +24%
GeForce RTX 3050 OEM
60909