Advantages
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 256.0 GB/s)
- Higher Boost Clock: 2589MHz (1680MHz vs 2589MHz)
- Larger Memory Size: 8GB (6GB vs 8GB)
- More Shading Units: 2048 (1920 vs 2048)
- Newer Launch Date: July 2021 (January 2019 vs July 2021)
Basic
NVIDIA
Label Name
AMD
January 2019
Launch Date
July 2021
Desktop
Platform
Desktop
GeForce RTX 2060
Model Name
Radeon RX 6600 XT
GeForce 20
Generation
Navi II
1365MHz
Base Clock
1968MHz
1680MHz
Boost Clock
2589MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x8
10,800 million
Transistors
11,060 million
30
RT Cores
32
-
Compute Units
32
240
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
120
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
TSMC
Foundry
TSMC
12 nm
Process Size
7 nm
Turing
Architecture
RDNA 2.0
Memory Specifications
6GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
2000MHz
336.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s
Display and Media
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
80.64 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.7 GPixel/s
201.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
331.4 GTexel/s
12.90 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.21 TFLOPS
201.6 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
662.8 GFLOPS
6.322
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.812
TFLOPS
Miscellaneous
30
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1920
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
64 KB (per SM)
L1 Cache
128 KB per Array
3MB
L2 Cache
2MB
160W
TDP
160W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
7.5
CUDA
-
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 8-pin
48
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.7
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2060
24
Radeon RX 6600 XT
39
+63%
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2060
53
Radeon RX 6600 XT
73
+38%
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2060
79
Radeon RX 6600 XT
121
+53%
Cyberpunk 2077 2160p
/ fps
GeForce RTX 2060
25
Radeon RX 6600 XT
30
+20%
Cyberpunk 2077 1440p
/ fps
GeForce RTX 2060
31
Radeon RX 6600 XT
35
+13%
Cyberpunk 2077 1080p
/ fps
GeForce RTX 2060
46
Radeon RX 6600 XT
59
+28%
Battlefield 5 2160p
/ fps
GeForce RTX 2060
44
Radeon RX 6600 XT
59
+34%
Battlefield 5 1440p
/ fps
GeForce RTX 2060
78
Radeon RX 6600 XT
109
+40%
Battlefield 5 1080p
/ fps
GeForce RTX 2060
112
Radeon RX 6600 XT
141
+26%
GTA 5 2160p
/ fps
GeForce RTX 2060
50
Radeon RX 6600 XT
62
+24%
GTA 5 1440p
/ fps
GeForce RTX 2060
65
Radeon RX 6600 XT
80
+23%
GTA 5 1080p
/ fps
GeForce RTX 2060
143
Radeon RX 6600 XT
146
+2%
FP32 (float)
/ TFLOPS
GeForce RTX 2060
6.322
Radeon RX 6600 XT
10.812
+71%
3DMark Steel Nomad
GeForce RTX 2060
1704
Radeon RX 6600 XT
1793
+5%
3DMark Time Spy
GeForce RTX 2060
7350
Radeon RX 6600 XT
9840
+34%
Blender
GeForce RTX 2060
1506.77
+34%
Radeon RX 6600 XT
1128
Vulkan
GeForce RTX 2060
72046
Radeon RX 6600 XT
87752
+22%
OpenCL
GeForce RTX 2060
75816
Radeon RX 6600 XT
80858
+7%
Hashcat
/ H/s
GeForce RTX 2060
352116
Radeon RX 6600 XT
505860
+44%
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