NVIDIA GeForce RTX 2060 12 GB vs AMD Radeon RX 6700
GPU Comparison Result
Below are the results of a comparison of NVIDIA GeForce RTX 2060 12 GB and AMD Radeon RX 6700 video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Larger Memory Size: 12GB (12GB vs 10GB)
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 320.0 GB/s)
- Newer Launch Date: December 2021 (December 2021 vs June 2021)
- Higher Boost Clock: 2450MHz (1650MHz vs 2450MHz)
- More Shading Units: 2304 (2176 vs 2304)
Basic
NVIDIA
Label Name
AMD
December 2021
Launch Date
June 2021
Desktop
Platform
Desktop
GeForce RTX 2060 12 GB
Model Name
Radeon RX 6700
GeForce 20
Generation
Navi II
1470MHz
Base Clock
1941MHz
1650MHz
Boost Clock
2450MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
10,800 million
Transistors
17,200 million
34
RT Cores
36
-
Compute Units
36
272
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
136
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
TSMC
12 nm
Process Size
7 nm
Turing
Architecture
RDNA 2.0
Memory Specifications
12GB
Memory Size
10GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
1750MHz
Memory Clock
2000MHz
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s
Theoretical Performance
79.20 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.8 GPixel/s
224.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
352.8 GTexel/s
14.36 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.58 TFLOPS
224.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
705.6 GFLOPS
7.325
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.064
TFLOPS
Miscellaneous
34
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2176
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
64 KB (per SM)
L1 Cache
128 KB per Array
3MB
L2 Cache
3MB
184W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
7.5
CUDA
-
1x 8-pin
Power Connectors
1x 8-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.5
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2060 12 GB
31
Radeon RX 6700
43
+39%
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2060 12 GB
61
Radeon RX 6700
94
+54%
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2060 12 GB
89
Radeon RX 6700
161
+81%
Cyberpunk 2077 2160p
/ fps
GeForce RTX 2060 12 GB
28
Radeon RX 6700
33
+18%
Cyberpunk 2077 1440p
/ fps
GeForce RTX 2060 12 GB
33
Radeon RX 6700
42
+27%
Cyberpunk 2077 1080p
/ fps
GeForce RTX 2060 12 GB
47
Radeon RX 6700
60
+28%
Battlefield 5 2160p
/ fps
GeForce RTX 2060 12 GB
46
Radeon RX 6700
58
+26%
Battlefield 5 1440p
/ fps
GeForce RTX 2060 12 GB
84
Radeon RX 6700
124
+48%
Battlefield 5 1080p
/ fps
GeForce RTX 2060 12 GB
115
Radeon RX 6700
172
+50%
GTA 5 2160p
/ fps
GeForce RTX 2060 12 GB
58
Radeon RX 6700
61
+5%
GTA 5 1440p
/ fps
GeForce RTX 2060 12 GB
88
+2%
Radeon RX 6700
86
GTA 5 1080p
/ fps
GeForce RTX 2060 12 GB
177
+25%
Radeon RX 6700
142
FP32 (float)
/ TFLOPS
GeForce RTX 2060 12 GB
7.325
Radeon RX 6700
11.064
+51%
3DMark Time Spy
GeForce RTX 2060 12 GB
7866
Radeon RX 6700
11433
+45%