NVIDIA GeForce GTX 960 vs NVIDIA GeForce GTX 750 Ti

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 960 and NVIDIA GeForce GTX 750 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1178MHz (1178MHz vs 1085MHz)
  • Higher Bandwidth: 112.2 GB/s (112.2 GB/s vs 86.40 GB/s)
  • More Shading Units: 1024 (1024 vs 640)
  • Newer Launch Date: January 2015 (January 2015 vs February 2014)

Basic

NVIDIA
Label Name
NVIDIA
January 2015
Launch Date
February 2014
Desktop
Platform
Desktop
GeForce GTX 960
Model Name
GeForce GTX 750 Ti
GeForce 900
Generation
GeForce 700
1127MHz
Base Clock
1020MHz
1178MHz
Boost Clock
1085MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
2,940 million
Transistors
1,870 million
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
TSMC
Foundry
TSMC
28 nm
Process Size
28 nm
Maxwell 2.0
Architecture
Maxwell

Memory Specifications

2GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1753MHz
Memory Clock
1350MHz
112.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s

Theoretical Performance

37.70 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
75.39 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.40 GTexel/s
75.39 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.40 GFLOPS
2.365 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.361 TFLOPS

Miscellaneous

1024
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
48 KB (per SMM)
L1 Cache
64 KB (per SMM)
1024KB
L2 Cache
2MB
120W
TDP
60W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 (11_0)
5.2
CUDA
5.0
1x 6-pin
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.4
Shader Model
5.1
300W
Suggested PSU
250W

Benchmarks

FP32 (float) / TFLOPS
GeForce GTX 960
2.365 +74%
GeForce GTX 750 Ti
1.361
3DMark Time Spy
GeForce GTX 960
2236 +73%
GeForce GTX 750 Ti
1295
Blender
GeForce GTX 960
203 +107%
GeForce GTX 750 Ti
98
OctaneBench
GeForce GTX 960
47 +34%
GeForce GTX 750 Ti
35
Vulkan
GeForce GTX 960
20775 +94%
GeForce GTX 750 Ti
10727
OpenCL
GeForce GTX 960
18448 +56%
GeForce GTX 750 Ti
11854
Hashcat / H/s
GeForce GTX 960
112347 +72%
GeForce GTX 750 Ti
65496