NVIDIA GeForce GTX 1650 vs NVIDIA GeForce GTX 1650 SUPER
GPU Comparison Result
Below are the results of a comparison of
NVIDIA GeForce GTX 1650
and
NVIDIA GeForce GTX 1650 SUPER
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 1725MHz (1665MHz vs 1725MHz)
- Higher Bandwidth: 192.0 GB/s (128.1 GB/s vs 192.0 GB/s)
- More Shading Units: 1280 (896 vs 1280)
- Newer Launch Date: November 2019 (April 2019 vs November 2019)
Basic
NVIDIA
Label Name
NVIDIA
April 2019
Launch Date
November 2019
Desktop
Platform
Desktop
GeForce GTX 1650
Model Name
GeForce GTX 1650 SUPER
GeForce 16
Generation
GeForce 16
1485MHz
Base Clock
1530MHz
1665MHz
Boost Clock
1725MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
4,700 million
Transistors
6,600 million
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
TSMC
Foundry
TSMC
12 nm
Process Size
12 nm
Turing
Architecture
Turing
Memory Specifications
4GB
Memory Size
4GB
GDDR5
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2001MHz
Memory Clock
1500MHz
128.1 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
Theoretical Performance
53.28 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.20 GPixel/s
93.24 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
138.0 GTexel/s
5.967 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.832 TFLOPS
93.24 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
138.0 GFLOPS
3.044
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.328
TFLOPS
Miscellaneous
14
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
64 KB (per SM)
L1 Cache
64 KB (per SM)
1024KB
L2 Cache
1024KB
75W
TDP
100W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 (12_1)
7.5
CUDA
7.5
None
Power Connectors
1x 6-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.6
Shader Model
6.6
250W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 1650
12
GeForce GTX 1650 SUPER
19
+58%
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 1650
27
GeForce GTX 1650 SUPER
41
+52%
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 1650
41
GeForce GTX 1650 SUPER
65
+59%
Battlefield 5 2160p
/ fps
GeForce GTX 1650
21
GeForce GTX 1650 SUPER
34
+62%
Battlefield 5 1440p
/ fps
GeForce GTX 1650
47
GeForce GTX 1650 SUPER
62
+32%
Battlefield 5 1080p
/ fps
GeForce GTX 1650
64
GeForce GTX 1650 SUPER
84
+31%
GTA 5 2160p
/ fps
GeForce GTX 1650
27
GeForce GTX 1650 SUPER
47
+74%
GTA 5 1440p
/ fps
GeForce GTX 1650
29
GeForce GTX 1650 SUPER
47
+62%
GTA 5 1080p
/ fps
GeForce GTX 1650
98
GeForce GTX 1650 SUPER
145
+48%
FP32 (float)
/ TFLOPS
GeForce GTX 1650
3.044
GeForce GTX 1650 SUPER
4.328
+42%
3DMark Time Spy
GeForce GTX 1650
3521
GeForce GTX 1650 SUPER
4595
+31%
Blender
GeForce GTX 1650
430.53
GeForce GTX 1650 SUPER
573
+33%
Vulkan
GeForce GTX 1650
37482
GeForce GTX 1650 SUPER
53239
+42%
OpenCL
GeForce GTX 1650
39502
GeForce GTX 1650 SUPER
56310
+43%
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