Advantages
- Higher Bandwidth: 192.0 GB/s (192.0 GB/s vs 128.0 GB/s)
- More Shading Units: 896 (896 vs 768)
- Higher Boost Clock: 2321MHz (1590MHz vs 2321MHz)
- Newer Launch Date: January 2022 (April 2020 vs January 2022)
Basic
NVIDIA
Label Name
AMD
April 2020
Launch Date
January 2022
Desktop
Platform
Desktop
GeForce GTX 1650 GDDR6
Model Name
Radeon RX 6400
GeForce 16
Generation
Navi II
1410MHz
Base Clock
1923MHz
1590MHz
Boost Clock
2321MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x4
4,700 million
Transistors
5,400 million
-
RT Cores
12
-
Compute Units
12
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
TSMC
12 nm
Process Size
6 nm
Turing
Architecture
RDNA 2.0
Memory Specifications
4GB
Memory Size
4GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
1500MHz
Memory Clock
2000MHz
192.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s
Display and Media
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x HDMI 2.1
1x DisplayPort 1.4a
1x DisplayPort 1.4a
Theoretical Performance
50.88 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
74.27 GPixel/s
89.04 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
111.4 GTexel/s
5.699 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.130 TFLOPS
89.04 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
222.8 GFLOPS
2.906
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.636
TFLOPS
Miscellaneous
14
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
64 KB (per SM)
L1 Cache
128 KB per Array
1024KB
L2 Cache
1024KB
75W
TDP
53W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
7.5
CUDA
-
12 (12_1)
DirectX
12 Ultimate (12_2)
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.6
Shader Model
6.6
250W
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 1650 GDDR6
14
+75%
Radeon RX 6400
8
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 1650 GDDR6
30
+50%
Radeon RX 6400
20
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 1650 GDDR6
45
+25%
Radeon RX 6400
36
Battlefield 5 2160p
/ fps
GeForce GTX 1650 GDDR6
22
+16%
Radeon RX 6400
19
Battlefield 5 1440p
/ fps
GeForce GTX 1650 GDDR6
49
+40%
Radeon RX 6400
35
Battlefield 5 1080p
/ fps
GeForce GTX 1650 GDDR6
66
+35%
Radeon RX 6400
49
FP32 (float)
/ TFLOPS
GeForce GTX 1650 GDDR6
2.906
Radeon RX 6400
3.636
+25%
Blender
GeForce GTX 1650 GDDR6
471
+60%
Radeon RX 6400
294
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