NVIDIA GeForce GTX 1650 GDDR6
vs
AMD Radeon RX 580

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1650 GDDR6 and AMD Radeon RX 580 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1590MHz (1590MHz vs 1340MHz)
  • Newer Launch Date: April 2020 (April 2020 vs April 2017)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Higher Bandwidth: 256.0 GB/s (192.0 GB/s vs 256.0 GB/s)
  • More Shading Units: 2304 (896 vs 2304)

Basic

NVIDIA
Label Name
AMD
April 2020
Launch Date
April 2017
Desktop
Platform
Desktop
GeForce GTX 1650 GDDR6
Model Name
Radeon RX 580
GeForce 16
Generation
Polaris
1410MHz
Base Clock
1257MHz
1590MHz
Boost Clock
1340MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
4,700 million
Transistors
5,700 million
-
Compute Units
36
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
GlobalFoundries
12 nm
Process Size
14 nm
Turing
Architecture
GCN 4.0

Memory Specifications

4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1500MHz
Memory Clock
2000MHz
192.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

50.88 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.88 GPixel/s
89.04 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
193.0 GTexel/s
5.699 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.175 TFLOPS
89.04 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
385.9 GFLOPS
2.906 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.299 TFLOPS

Miscellaneous

14
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
64 KB (per SM)
L1 Cache
16 KB (per CU)
1024KB
L2 Cache
2MB
75W
TDP
185W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 (12_0)
7.5
CUDA
-
None
Power Connectors
1x 8-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.6
Shader Model
6.4
250W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1650 GDDR6
14
Radeon RX 580
17 +21%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1650 GDDR6
30
Radeon RX 580
36 +20%
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1650 GDDR6
45
Radeon RX 580
51 +13%
Battlefield 5 2160p / fps
GeForce GTX 1650 GDDR6
22
Radeon RX 580
28 +27%
Battlefield 5 1440p / fps
GeForce GTX 1650 GDDR6
49
Radeon RX 580
53 +8%
Battlefield 5 1080p / fps
GeForce GTX 1650 GDDR6
66
Radeon RX 580
76 +15%
GTA 5 1440p / fps
GeForce GTX 1650 GDDR6
31
Radeon RX 580
61 +97%
FP32 (float) / TFLOPS
GeForce GTX 1650 GDDR6
2.906
Radeon RX 580
6.299 +117%