Intel Arc B370
vs
Intel Arc Graphics 128EU Mobile

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc B370 and Intel Arc Graphics 128EU Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 1280 (1280 vs 1024)
  • Newer Launch Date: January 2026 (January 2026 vs December 2023)
  • Higher Boost Clock: 2250MHz (2.4 GHz vs 2250MHz)

Basic

Intel
Label Name
Intel
January 2026
Launch Date
December 2023
Integrated
Platform
Integrated
TSMC N3E
GPU Lithography
-
Intel Arc B370 GPU
Model Name
Arc Graphics 128EU Mobile
Arc B-Series
Generation
Arc Graphics-M
-
Base Clock
300MHz
2.4 GHz
Boost Clock
2250MHz
-
Bus Interface
Ring Bus
-
Transistors
Unknown
10
RT Cores
-
10 Xe-cores
Compute Units
-
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
Intel
3 nm
Process Size
10 nm
Xe3-LPG
Architecture
Xe-LPG

Memory Specifications

-
Memory Size
System Shared
System Shared
Memory Type
System Shared
-
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
-
Memory Clock
SystemShared
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Decode Only
H.266 VVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4
Number of Displays Supported
-
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
Portable Device Dependent

Theoretical Performance

48 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.00 GPixel/s
96 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
144.0 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.216 TFLOPS
6.1 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.516 TFLOPS

AI Features

OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
AI Software Frameworks Supported by GPU
-
98
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-

Miscellaneous

1280
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
640 KB
L1 Cache
-
16 MB
L2 Cache
-
-
TDP
28W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
DirectX 12 Ultimate
DirectX
12 (12_1)
20
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
-
Shader Model
6.6

Benchmarks

FP32 (float) / TFLOPS
Arc B370
6.1 +35%
Arc Graphics 128EU Mobile
4.516