Advantages
- Larger Memory Size: 16GB (16GB vs 4GB)
- Higher Bandwidth: 512.0 GB/s (512.0 GB/s vs 143.9 GB/s)
- More Shading Units: 4096 (4096 vs 1024)
- Newer Launch Date: October 2022 (October 2022 vs January 2022)
- Higher Boost Clock: 2815MHz (2400MHz vs 2815MHz)
Basic
Intel
Label Name
AMD
October 2022
Launch Date
January 2022
Desktop
Platform
Desktop
Arc A770
Model Name
Radeon RX 6500 XT
Alchemist
Generation
Navi II
2100MHz
Base Clock
2310MHz
2400MHz
Boost Clock
2815MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x4
21,700 million
Transistors
5,400 million
32
RT Cores
16
-
Compute Units
16
512
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
6 nm
Process Size
6 nm
Generation 12.7
Architecture
RDNA 2.0
Memory Specifications
16GB
Memory Size
4GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
2000MHz
Memory Clock
2248MHz
512.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
143.9 GB/s
Theoretical Performance
307.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
90.08 GPixel/s
614.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
180.2 GTexel/s
39.32 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.53 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
360.3 GFLOPS
20.053
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.65
TFLOPS
Miscellaneous
4096
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
-
L1 Cache
128 KB per Array
16MB
L2 Cache
1024KB
225W
TDP
107W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 6-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.6
Shader Model
6.6
550W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Arc A770
44
+193%
Radeon RX 6500 XT
15
Shadow of the Tomb Raider 1440p
/ fps
Arc A770
82
+156%
Radeon RX 6500 XT
32
Shadow of the Tomb Raider 1080p
/ fps
Arc A770
107
+133%
Radeon RX 6500 XT
46
FP32 (float)
/ TFLOPS
Arc A770
20.053
+255%
Radeon RX 6500 XT
5.65
3DMark Time Spy
Arc A770
13762
+172%
Radeon RX 6500 XT
5061
Blender
Arc A770
2149
+393%
Radeon RX 6500 XT
436
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