Intel Arc A580 vs NVIDIA GeForce RTX 3070 Ti

GPU Comparison Result

Below are the results of a comparison of Intel Arc A580 and NVIDIA GeForce RTX 3070 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2000MHz (2000MHz vs 1770MHz)
  • Newer Launch Date: October 2023 (October 2023 vs May 2021)
  • Higher Bandwidth: 608.3 GB/s (512.0 GB/s vs 608.3 GB/s)
  • More Shading Units: 6144 (3072 vs 6144)

Basic

Intel
Label Name
NVIDIA
October 2023
Launch Date
May 2021
Desktop
Platform
Desktop
Arc A580
Model Name
GeForce RTX 3070 Ti
Alchemist
Generation
GeForce 30
1700MHz
Base Clock
1575MHz
2000MHz
Boost Clock
1770MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
21,700 million
Transistors
17,400 million
24
RT Cores
48
384
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
TSMC
Foundry
Samsung
6 nm
Process Size
8 nm
Generation 12.7
Architecture
Ampere

Memory Specifications

8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
1188MHz
512.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s

Theoretical Performance

192.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
384.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
24.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.75 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
339.8 GFLOPS
12.044 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
3072
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
-
L1 Cache
128 KB (per SM)
8MB
L2 Cache
4MB
175W
TDP
290W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
-
CUDA
8.6
2x 8-pin
Power Connectors
1x 12-pin
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.6
Shader Model
6.6
450W
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Arc A580
28
GeForce RTX 3070 Ti
69 +146%
Shadow of the Tomb Raider 1440p / fps
Arc A580
44
GeForce RTX 3070 Ti
128 +191%
Shadow of the Tomb Raider 1080p / fps
Arc A580
71
GeForce RTX 3070 Ti
174 +145%
Cyberpunk 2077 1080p / fps
Arc A580
55
GeForce RTX 3070 Ti
98 +78%
FP32 (float) / TFLOPS
Arc A580
12.044
GeForce RTX 3070 Ti
21.315 +77%
3DMark Time Spy
Arc A580
10880
GeForce RTX 3070 Ti
15163 +39%
Blender
Arc A580
1661
GeForce RTX 3070 Ti
3510.95 +111%