Intel Arc A580 vs AMD Radeon RX 6750 GRE
GPU Comparison Result
                                                    Below are the results of a comparison of
                            Intel Arc A580
                            and
                            AMD Radeon RX 6750 GRE
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Higher Bandwidth: 512.0 GB/s (512.0 GB/s vs 432.0 GB/s)
- More Shading Units: 3072 (3072 vs 2560)
- Higher Boost Clock: 2581MHz (2000MHz vs 2581MHz)
- Larger Memory Size: 12GB (8GB vs 12GB)
Basic
                                        Intel
                                    
                                    
                                        Label Name
                                    
                                    
                                        AMD
                                    
                                
                                        October 2023
                                    
                                    
                                        Launch Date
                                    
                                    
                                        October 2023
                                    
                                
                                        Desktop
                                    
                                    
                                        Platform
                                    
                                    
                                        Desktop
                                    
                                
                                Arc A580
                                                            
                            Model Name
                                                            
                                
                                    Radeon RX 6750 GRE
                                                                    
                            
                        
                                Alchemist
                                                            
                            Generation
                                                            
                                
                                    Navi II
                                                                    
                            
                        
                                1700MHz
                                                            
                            Base Clock
                                                            
                                
                                    2321MHz
                                                                    
                            
                        
                                2000MHz
                                                            
                            Boost Clock
                                                            
                                
                                    2581MHz
                                                                    
                            
                        
                                PCIe 4.0 x16
                                                            
                            Bus Interface
                                                            
                                
                                    PCIe 4.0 x16
                                                                    
                            
                        
                                21,700 million
                                                            
                            Transistors
                                                            
                                
                                    17,200 million
                                                                    
                            
                        
                                24
                                                            
                            RT Cores
                                                            
                                
                                    40
                                                                    
                            
                        
                                -
                                                            
                            Compute Units
                                                            
                                
                                    40
                                                                    
                            
                        
                                384
                                                            
                            Tensor Cores
                                                                    
                                        ?
                                        
                                                            Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
                                    
                                
                                    -
                                                                    
                            
                        
                                192
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    160
                                                                    
                            
                        
                                TSMC
                                                            
                            Foundry
                                                            
                                
                                    TSMC
                                                                    
                            
                        
                                6 nm
                                                            
                            Process Size
                                                            
                                
                                    7 nm
                                                                    
                            
                        
                                Generation 12.7
                                                            
                            Architecture
                                                            
                                
                                    RDNA 2.0
                                                                    
                            
                        Memory Specifications
                                8GB
                                                            
                            Memory Size
                                                            
                                
                                    12GB
                                                                    
                            
                        
                                GDDR6
                                                            
                            Memory Type
                                                            
                                
                                    GDDR6
                                                                    
                            
                        
                                256bit
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    192bit
                                                                    
                            
                        
                                2000MHz
                                                            
                            Memory Clock
                                                            
                                
                                    2250MHz
                                                                    
                            
                        
                                512.0 GB/s
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    432.0 GB/s
                                                                    
                            
                        Theoretical Performance
                                192.0 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    165.2 GPixel/s
                                                                    
                            
                        
                                384.0 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    413.0 GTexel/s
                                                                    
                            
                        
                                24.58 TFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    26.43 TFLOPS
                                                                    
                            
                        
                                -
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    825.9 GFLOPS
                                                                    
                            
                        
                                12.044
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    13.474
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                3072
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    2560
                                                                    
                            
                        
                                -
                                                            
                            L1 Cache
                                                            
                                
                                    128 KB per Array
                                                                    
                            
                        
                                8MB
                                                            
                            L2 Cache
                                                            
                                
                                    3MB
                                                                    
                            
                        
                                175W
                                                            
                            TDP
                                                            
                                
                                    250W
                                                                    
                            
                        
                                1.3
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.3
                                                                    
                            
                        
                                3.0
                                                            
                            OpenCL Version
                                                            
                                
                                    2.1
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    4.6
                                                                    
                            
                        
                                12 Ultimate (12_2)
                                                            
                            DirectX
                                                            
                                
                                    12 Ultimate (12_2)
                                                                    
                            
                        
                                2x 8-pin
                                                            
                            Power Connectors
                                                            
                                
                                    1x 6-pin + 1x 8-pin
                                                                    
                            
                        
                                6.6
                                                            
                            Shader Model
                                                            
                                
                                    6.7
                                                                    
                            
                        
                                96
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    64
                                                                    
                            
                        
                                450W
                                                            
                            Suggested PSU
                                                            
                                
                                    600W
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                Arc A580
                                            
                                            
                                                12.044
                                                
                                                
                                                                                                    
                                            
                                            
                                                Radeon RX 6750 GRE
                                            
                                            
                                                13.474
                                                
                                                
                                                                                                            +12%
                                                                                                    
                                            
                                            
                                            3DMark Time Spy
                                                                                    
                                        
                                                Arc A580
                                            
                                            
                                                10880
                                                
                                                
                                                                                                    
                                            
                                            
                                                Radeon RX 6750 GRE
                                            
                                            
                                                12617
                                                
                                                
                                                                                                            +16%
                                                                                                    
                                            
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