Intel Arc A350M vs AMD Radeon RX 7500 XT

GPU Comparison Result

Below are the results of a comparison of Intel Arc A350M and AMD Radeon RX 7500 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2300MHz (1150MHz vs 2300MHz)
  • Larger Memory Size: 6GB (4GB vs 6GB)
  • Higher Bandwidth: 216.0 GB/s (112.0 GB/s vs 216.0 GB/s)
  • More Shading Units: 1024 (768 vs 1024)
  • Newer Launch Date: January 2023 (March 2022 vs January 2023)

Basic

Intel
Label Name
AMD
March 2022
Launch Date
January 2023
Mobile
Platform
Desktop
Arc A350M
Model Name
Radeon RX 7500 XT
Alchemist
Generation
Navi III
300MHz
Base Clock
1452MHz
1150MHz
Boost Clock
2300MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x8

Memory Specifications

4GB
Memory Size
6GB
GDDR6
Memory Type
GDDR6
64bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
1750MHz
Memory Clock
2250MHz
112.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
216.0 GB/s

Theoretical Performance

27.60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
73.60 GPixel/s
55.20 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
147.2 GTexel/s
3.533 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.84 TFLOPS
441.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
294.4 GFLOPS
1.801 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.609 TFLOPS

Miscellaneous

768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
-
L1 Cache
128 KB per Array
4MB
L2 Cache
2MB
25W
TDP
100W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2

Benchmarks

FP32 (float) / TFLOPS
Arc A350M
1.801
Radeon RX 7500 XT
9.609 +434%