ATI Radeon HD 5670 640SP Edition
vs
AMD Radeon HD 7850

vs

GPU Comparison Result

Below are the results of a comparison of ATI Radeon HD 5670 640SP Edition and AMD Radeon HD 7850 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 2GB (512MB vs 2GB)
  • Higher Bandwidth: 153.6 GB/s (64.00 GB/s vs 153.6 GB/s)
  • More Shading Units: 1024 (640 vs 1024)
  • Newer Launch Date: March 2012 (July 2010 vs March 2012)

Basic

ATI
Label Name
AMD
July 2010
Launch Date
March 2012
Desktop
Platform
Desktop
Radeon HD 5670 640SP Edition
Model Name
Radeon HD 7850
Evergreen
Generation
Southern Islands
PCIe 2.0 x16
Bus Interface
PCIe 3.0 x16
1,040 million
Transistors
2,800 million
8
Compute Units
16
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
40 nm
Process Size
28 nm
TeraScale 2
Architecture
GCN 1.0

Memory Specifications

512MB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1000MHz
Memory Clock
1200MHz
64.00 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Display and Media

1x DVI
1x HDMI 1.3a
1x DisplayPort 1.1
Outputs
1x DVI
1x HDMI 1.4a
2x mini-DisplayPort 1.2

Theoretical Performance

6.000 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.52 GPixel/s
24.00 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
55.04 GTexel/s
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
110.1 GFLOPS
0.941 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.796 TFLOPS

Miscellaneous

640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
8 KB (per CU)
L1 Cache
16 KB (per CU)
256KB
L2 Cache
512KB
64W
TDP
130W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.2
OpenCL Version
1.2
4.4
OpenGL
4.6
11.2 (11_0)
DirectX
12 (11_1)
None
Power Connectors
1x 6-pin
8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
5.0
Shader Model
5.1
250W
Suggested PSU
300W

Benchmarks

FP32 (float) / TFLOPS
Radeon HD 5670 640SP Edition
0.941
Radeon HD 7850
1.796 +91%