ATI Radeon HD 5670 640SP Edition

ATI Radeon HD 5670 640SP Edition

ATI Radeon HD 5670 640SP Edition: A Retrospective and Practical Use in 2025

An overview of an outdated, yet still interesting graphics card for enthusiasts and specific tasks.


1. Architecture and Key Features

TeraScale 2 Architecture (Evergreen)

The ATI Radeon HD 5670 640SP Edition, released in 2010, is based on the TeraScale 2 architecture (codename Evergreen). This is AMD's second generation of GPUs that introduced support for DirectX 11, a significant step during the transition to new graphics standards. The card is manufactured using a 40nm process, which at the time provided a balance between performance and energy efficiency.

Unique Features (and Their Absence)

The HD 5670 does not support modern technologies such as ray tracing (RTX), DLSS, or FidelityFX. However, it has features that were relevant in the early 2010s:

- Eyefinity — the ability to connect up to three monitors simultaneously.

- UVD 2 — hardware decoding of video formats including H.264.

- DirectX 11 — support for tessellation and enhanced shader modeling.

In 2025, these features may seem archaic, but they could be useful in specific scenarios (e.g., creating multi-monitor office systems).


2. Memory: Modest Metrics for Modern Tasks

GDDR5 and Limited Bandwidth

The HD 5670 640SP is equipped with 512 MB or 1 GB of GDDR5 memory with a 128-bit bus. The bandwidth reaches 64 GB/s — for comparison, modern budget cards like the Radeon RX 6400 (2023) offer up to 128 GB/s. Such memory size and bus width limit performance in games and applications that require high-texture detail.

Impact on Performance

Even in older titles like Skyrim (2011) or Battlefield 3 (2011), the card demonstrates a modest 30-40 FPS on medium settings at 1080p. In modern games, even with low requirements (for example, Fortnite), FPS rarely exceeds 20-25 frames per second.


3. Gaming Performance: A Nostalgia for the Past

FPS Examples in Retro Games

- The Witcher 2 (2011): 25-35 FPS on medium settings (1080p).

- GTA V (2013): 20-30 FPS on low presets.

- CS:GO (2012): 60-70 FPS (though by 2025 the game may be less optimized, leading to drops).

Resolution Support

The card is designed for 1080p, but even there it shows weak results. It is unsuitable for 1440p and 4K resolutions due to a lack of computational power and memory.

Ray Tracing

The lack of hardware support for RT cores makes ray tracing impossible. Software emulation (e.g., through projects like ZomboidPanic RT Mod) reduces FPS to 5-10 frames per second.


4. Professional Tasks: Minimal Suitability

Video Editing and 3D Modeling

For basic editing in Adobe Premiere Pro or DaVinci Resolve, the card can decode H.264, but rendering complex projects will take significantly longer than with modern GPUs. In 3D software (Blender, Maya), it can only handle simple scenes due to support for OpenCL 1.1.

Scientific Calculations

The absence of CUDA (NVIDIA technology) and poor OpenCL support render the HD 5670 unsuitable for machine learning or complex simulations. At best, it can be used for educational projects on older software versions.


5. Power Consumption and Heat Generation

TDP and Cooling Requirements

The card has a TDP of 61W — it does not require additional power and is sufficient with a PCIe x16 slot. The standard cooler is relatively quiet under load, but in compact cases, overheating (up to 75-80°C) is possible.

Case Recommendations

- A minimum case with 1-2 fans for ventilation.

- Avoid installing it in systems with high heat generation (e.g., next to high-end CPUs).


6. Comparison with Competitors

2010s Analogues

- NVIDIA GeForce GT 430: The HD 5670 is 20-30% faster in games.

- AMD Radeon HD 6670: A newer, yet similarly performing option (10-15% difference).

In the Context of 2025

Modern analogues include the Radeon RX 6400 ($100-150) or Intel Arc A310 ($90-120). These cards are 5-7 times more powerful and support current technologies (DLSS, FSR, AV1).


7. Practical Advice

Power Supply

A 300W power supply with an 80+ White certification is sufficient. Example: EVGA 400 W1.

Compatibility with Platforms

- Supported by motherboards with PCIe 2.0/3.0.

- Drivers are available only up to Windows 10. Possible issues in Windows 11.

Driver Nuances

Use the latest version Adrenalin 15.7.1 (2016). For Linux, open-source Mesa drivers are suitable, but functionality is limited.


8. Pros and Cons

Pros:

- Low power consumption.

- Quiet operation.

- Support for three monitors.

Cons:

- Weak performance in modern tasks.

- No support for new APIs (DirectX 12 Ultimate, Vulkan 1.3).

- Limited compatibility with modern software.


9. Final Conclusion: Who is the HD 5670 Suitable for in 2025?

This graphics card is a relic of the past, but it can still find use in the following scenarios:

- Office PCs: For document work and video playback.

- Retro Gaming: Running games from 2005-2013.

- Servers: As a temporary card for diagnostics or display output.

Price: New units are unavailable, but on the secondary market, it can be found for $10-20.

If you're looking for a GPU for modern tasks, consider budget models from 2023-2025. The HD 5670 remains a niche solution for enthusiasts, collectors, and those who value nostalgia.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
July 2010
Model Name
Radeon HD 5670 640SP Edition
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
512MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
6.000 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
24.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.941 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
64W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
None
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
0.941 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.072 +13.9%
1.037 +10.2%
1.007 +7%