Advantages
- Higher Boost Clock: 2565MHz (Up to 1200 MHz vs 2565MHz)
- Larger Memory Size: 24GB (Shared system memory vs 24GB)
- Higher Bandwidth: 1152 GB/s (Up to 38.4 GB/s with dual-channel DDR4-2400 vs 1152 GB/s)
- More Shading Units: 18176 (192 vs 18176)
Basic
Intel
Label Name
NVIDIA
January 2018
Launch Date
-
Integrated
Platform
Desktop
Raven Ridge / Picasso
Former Codename
-
14 nm / 12 nm, APU-dependent
GPU Lithography
-
AMD Radeon Vega 3
Model Name
GeForce RTX 4090 Ti
Radeon Vega Mobile
Generation
GeForce 40
600 MHz
Base Clock
2325MHz
Up to 1200 MHz
Boost Clock
2565MHz
Integrated
Bus Interface
PCIe 4.0 x16
-
Transistors
76,300 million
No
RT Cores
142
3
Compute Units
-
No
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
568
12
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
568
GlobalFoundries
Foundry
TSMC
14 nm / 12 nm, APU-dependent
Process Size
5 nm
Vega
Architecture
Ada Lovelace
Memory Specifications
Shared system memory
Memory Size
24GB
DDR4 shared system memory
Memory Type
GDDR6X
Dual-channel system memory, platform dependent
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Up to DDR4-2400, platform dependent
Memory Clock
1500MHz
Up to 38.4 GB/s with dual-channel DDR4-2400
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1152 GB/s
Display and Media
Yes
AMD FreeSync
-
No hardware support
AV1 Encode/Decode
-
Encode/Decode
H.264 Hardware Encode/Decode
-
Encode/Decode
H.265 HEVC Hardware Encode/Decode
-
No hardware support
H.266 VVC Hardware Encode/Decode
-
No
Intel Quick Sync Video
-
Up to 3, platform dependent
Number of Displays Supported
-
HDMI, DisplayPort; device dependent
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
4.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
492.5 GPixel/s
14.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1457 GTexel/s
0.92 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
93.24 TFLOPS
28.8 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1457 GFLOPS
0.46
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
91.375
TFLOPS
AI Features
No
Intel Deep Learning Boost on GPU
-
Miscellaneous
PCIe 3.0
PCI Express Version
-
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
142
192
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
18176
-
L1 Cache
128 KB (per SM)
-
L2 Cache
96MB
Shared with processor; typically 15 W APU TDP, 12-25 W configurable
TDP
600W
1.2
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.2
OpenCL Version
3.0
4.6
OpenGL
4.6
No
CUDA
8.9
12 (12_1)
DirectX
12 Ultimate (12_2)
None
Power Connectors
2x 16-pin
4
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
-
Shader Model
6.7
-
Suggested PSU
1000W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon Vega 3
0.46
GeForce RTX 4090 Ti
91.375
+19764%
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/amd-radeon-vega-3-vs-nvidia-geforce-rtx-4090-ti" target="_blank">AMD Radeon Vega 3 vs NVIDIA GeForce RTX 4090 Ti</a>