AMD Radeon RX 9070 XT
vs
NVIDIA GeForce RTX 2070 SUPER

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 9070 XT and NVIDIA GeForce RTX 2070 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2430 MHz (2430 MHz vs 1770MHz)
  • Larger Memory Size: 16GB (16GB vs 8GB)
  • Higher Bandwidth: 624.1GB/s (624.1GB/s vs 448.0 GB/s)
  • More Shading Units: 4096 (4096 vs 2560)
  • Newer Launch Date: March 2025 (March 2025 vs July 2019)

Basic

AMD
Label Name
NVIDIA
March 2025
Launch Date
July 2019
Desktop
Platform
Desktop
Radeon RX 9070 XT
Model Name
GeForce RTX 2070 SUPER
Navi IV(RX 9000)
Generation
GeForce 20
1295 MHz
Base Clock
1605MHz
2430 MHz
Boost Clock
1770MHz
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16
Unknown
Transistors
13,600 million
64
RT Cores
40
64
Compute Units
-
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
256
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
TSMC
4 nm
Process Size
12 nm
RDNA 4.0
Architecture
Turing

Memory Specifications

16GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2438 MHz
Memory Clock
1750MHz
624.1GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Display and Media

1x HDMI 2.1a3x DisplayPort 2.1
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C

Theoretical Performance

233.3 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
113.3 GPixel/s
622.1 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
283.2 GTexel/s
39.81 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.12 TFLOPS
622.1 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
283.2 GFLOPS
19.512 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.243 TFLOPS

Miscellaneous

-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
4096
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
128 KB per Array
L1 Cache
64 KB (per SM)
4 MB
L2 Cache
4MB
220W
TDP
215W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
1x 6-pin + 1x 8-pin
96
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.8
Shader Model
6.6
550 W
Suggested PSU
550W

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 9070 XT
19.512 +111%
GeForce RTX 2070 SUPER
9.243
3DMark Steel Nomad
Radeon RX 9070 XT
7238 +204%
GeForce RTX 2070 SUPER
2384
Blender
Radeon RX 9070 XT
3356.78 +51%
GeForce RTX 2070 SUPER
2220.56
Vulkan
Radeon RX 9070 XT
179584 +89%
GeForce RTX 2070 SUPER
94845
OpenCL
Radeon RX 9070 XT
171744 +66%
GeForce RTX 2070 SUPER
103572