AMD Radeon RX 9060 XT 16 GB
vs
NVIDIA GeForce RTX 5060

vs
AMD Radeon RX 9060 XT 16 GB vs NVIDIA GeForce RTX 5060 graphics card comparison

GPU Comparison Result

AMD Radeon RX 9060 XT 16 GB vs NVIDIA GeForce RTX 5060: Which is Better for 1440p Gaming

The Radeon RX 9060 XT 16 GB and the GeForce RTX 5060 are closely priced but aimed at different scenarios. The AMD video card was initially priced $50 higher, but it offers twice the memory and typically shows higher FPS in games. The RTX 5060 consumes less power, supports DLSS, and is better compatible with applications that use CUDA and OptiX.

With a slight price difference, the RX 9060 XT appears more convincing as a gaming purchase, especially for 2560 × 1440 resolution. The RTX 5060 is more rational for 1080p, compact systems, and tasks tied to the NVIDIA software ecosystem.

Key Differences

Parameter Radeon RX 9060 XT 16 GB GeForce RTX 5060
Main Resolution 1440p and 1080p with high FPS Primarily 1080p
Video Memory 16 GB GDDR6 8 GB GDDR7
Rasterization Usually faster Usually slower
Ray Tracing Depends on the game Stronger in heavy RT projects
Scaling FSR DLSS
Frame Generation AMD Frame Generation Multi Frame Generation
Power Consumption Higher Lower
Application Support Depends on the program CUDA, OptiX, and NVIDIA Studio
Starting Price $349 $299

AMD has set a recommended price of $349 for the RX 9060 XT 16 GB. The RTX 5060 was released at $299, making the initial difference around 17%. Partner models are available, and their actual prices can vary significantly from the recommended ones.

Gaming Benchmarks

Comparison results from GamersNexus on a single test platform were used. The tests included the Sapphire Pulse Radeon RX 9060 XT 16 GB and the Gigabyte GeForce RTX 5060 Eagle OC 8G. The average FPS in the tables is rounded to whole numbers.

Rasterization

Game and Settings Radeon RX 9060 XT 16 GB GeForce RTX 5060 Advantage
Dragon’s Dogma 2, 1440p 65 FPS 57 FPS RX 9060 XT by 14%
Final Fantasy XIV, 1440p 85 FPS 87 FPS RTX 5060 by 2%
Starfield, 1080p 77 FPS 66 FPS RX 9060 XT by 17%
Resident Evil 4, 1440p 106 FPS 91 FPS RX 9060 XT by 17%
Black Myth: Wukong, 1080p 71 FPS 66 FPS RX 9060 XT by 8%
Cyberpunk 2077: Phantom Liberty, 1440p 64 FPS 55 FPS RX 9060 XT by 16%

The RX 9060 XT wins in five out of six tests. The largest differences are observed in Starfield, Resident Evil 4, and Cyberpunk 2077, where the advantage of the Radeon reaches 16-17%. In Final Fantasy XIV, the difference is only 2%, making the performance of the graphics cards nearly equal.

When moving to 1440p, the position of the RX 9060 XT generally improves due to its higher base performance and 16 GB of memory. The RTX 5060 also handles this resolution, but in demanding games, it often requires scaling or reduced settings. Its primary scenario remains 1920 × 1080.

Ray Tracing

Game and Settings Radeon RX 9060 XT 16 GB GeForce RTX 5060 Advantage
Dragon’s Dogma 2, RT, 1080p 78 FPS 67 FPS RX 9060 XT by 16%
Dying Light 2, RT and scaling, 1080p 77 FPS 72 FPS RX 9060 XT by 7%
Resident Evil 4, RT and scaling, 1440p 102 FPS 92 FPS RX 9060 XT by 11%
Cyberpunk 2077, RT Medium, 1080p 54 FPS 51 FPS RX 9060 XT by 6%
Black Myth: Wukong, RT and scaling, 1440p 31 FPS 45 FPS RTX 5060 by 45%

The presence of ray tracing alone does not guarantee a win for the RTX 5060. In Dragon’s Dogma 2, Dying Light 2, and Resident Evil 4, the Radeon maintains its lead due to its higher base performance.

A very different picture is observed in Black Myth: Wukong. The RTX 5060 shows 45 FPS compared to 31 FPS for the RX 9060 XT, leading by about 45%. In such games, NVIDIA's stronger RT blocks compensate for the lag in regular rasterization.

Particular attention should be given to Cyberpunk 2077 with RT Medium. The RTX 5060 averages 51 FPS, but its 0.1% low drops to 21 FPS. The RX 9060 XT has an average of 54 FPS, with noticeably more stable frame delivery. In this mode, 8 GB of video memory becomes a limiting factor before the GPU's computational performance runs out.

The RTX 5060 is stronger in specific projects with particularly heavy ray tracing loads. Under moderate RT loads, the RX 9060 XT frequently stays ahead.

16 GB vs 8 GB

Video memory is the most important distinction between these models. The RTX 5060 has faster GDDR7 memory, but its capacity is limited to 8 GB. The RX 9060 XT has 16 GB of GDDR6. Both graphics cards use a 128-bit memory bus.

For most games at 1080p, eight gigabytes is currently sufficient at reasonable settings. Problems arise when combining 1440p, ray tracing, and high-quality textures.

A lack of VRAM may lead to three notable consequences:

  • Stuttering and reduced minimum FPS;
  • Degradation in the quality of loaded textures;
  • The need to manually reduce settings at 1440p and RT.

Sixteen gigabytes are particularly useful for open-world games, mods with heavy textures, and continued use at 1440p. Frame generation does not fix memory overflow: it increases the displayed FPS but does not eliminate loading delays.

DLSS vs FSR

The RTX 5060 supports DLSS, ray reconstruction, and Multi Frame Generation. The latter technology creates additional frames and can significantly increase the FPS counter.

However, frame generation does not replace actual performance. At low starting FPS, the image becomes smoother, but control latency and graphical artifacts do not completely disappear. Therefore, comparing graphics cards solely based on results with multi-frame generation is incorrect.

The RX 9060 XT supports current versions of FSR, including machine scaling and frame generation. The quality of AMD's technology has indeed improved significantly; however, NVIDIA's prevalence of DLSS and the number of supported features still remain an advantage.

The RTX 5060 has the stronger software side. The RX 9060 XT offers higher native FPS and double the memory capacity.

Power Consumption

The official power rating for the RX 9060 XT 16 GB is 160 W, while for the RTX 5060, it is 145 W. In real gaming scenarios, the difference may be more than the stated 15 W.

In Starfield, the tested RX 9060 XT consumed about 169 W, while the RTX 5060 consumed around 126 W. NVIDIA is significantly more power-efficient, even while showing lower FPS.

The RTX 5060 is easier to fit into a compact case or a pre-built computer with a limited power supply. The RX 9060 XT cannot be considered power-hungry but does require slightly more effective cooling.

For a typical system with a mid-range processor, both graphics cards only need a quality power supply rated between 500-550 W.

Work Applications and Local AI

For applications that use CUDA or OptiX, the RTX 5060 remains more practical. This includes Blender, some video editors, local neural networks, and applications originally optimized for NVIDIA.

The RX 9060 XT has an advantage in memory size. Sixteen gigabytes enable loading larger scenes, models, and textures, but the VRAM surplus does not compensate for the lack of optimization for AMD.

For a purely gaming computer, the RX 9060 XT appears more convincing. For a system where gaming is combined with CUDA development, Blender, or specialized AI software, the RTX 5060 may be more useful even with lower gaming FPS.

Which Graphics Card to Choose

Choose the Radeon RX 9060 XT 16 GB if:

  • The computer is primarily built for gaming;
  • A 2560 × 1440 monitor is used;
  • High texture settings are important;
  • The graphics card is purchased for several years;
  • The RX 9060 XT is priced no more than 15-20% higher than the RTX 5060.

Consider the GeForce RTX 5060 if:

  • The primary resolution is 1920 × 1080;
  • The card is significantly cheaper than the RX 9060 XT;
  • DLSS and heavy ray tracing are particularly important;
  • A small and power-efficient computer is needed;
  • CUDA, OptiX, or NVIDIA Studio are used.

Conclusion

With a similar price, the Radeon RX 9060 XT 16 GB is the more rational gaming purchase. It is faster in most tests, better suited for 1440p, and offers twice the video memory.

The RTX 5060 should be chosen for lower power consumption, DLSS, CUDA, and strong performance in specific games with heavy ray tracing. However, such a choice is justified primarily when the price is significantly lower or there is a clear necessity for the NVIDIA ecosystem.

Advantages

  • Higher Boost Clock: 3230 MHz (3230 MHz vs 2520 MHz)
  • Larger Memory Size: 16GB (16GB vs 8GB)
  • Higher Bandwidth: 322.3GB/s (322.3GB/s vs 80.00GB/s)
  • Newer Launch Date: May 2025 (May 2025 vs January 2025)
  • More Shading Units: 4608 (2048 vs 4608)

Basic

AMD
Label Name
NVIDIA
May 2025
Launch Date
January 2025
Desktop
Platform
Desktop
Radeon RX 9060 XT 16 GB
Model Name
GeForce RTX 5060
Navi IV
Generation
GeForce 50
2220 MHz
Base Clock
2235 MHz
3230 MHz
Boost Clock
2520 MHz
PCIe 5.0 x8
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
Unknown
32
RT Cores
36
32
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
144
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
TSMC
4 nm
Process Size
-
RDNA 4.0
Architecture
Blackwell 2.0

Memory Specifications

16GB
Memory Size
8GB
GDDR6
Memory Type
GDDR7
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2518 MHz
Memory Clock
2500 MHz
322.3GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.00GB/s

Display and Media

1x HDMI 2.1b
3x DisplayPort 2.1a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

206.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.0 GPixel/s
413.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
362.9 GTexel/s
52.92 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
23.22 TFLOPS
826.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
362.9 GFLOPS
25.931 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.756 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
-
L1 Cache
128 KB (per SM)
4 MB
L2 Cache
32 MB
150W
TDP
170W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
9.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 16-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.8
Shader Model
6.7
450 W
Suggested PSU
450 W

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 9060 XT 16 GB
25.931 +14%
GeForce RTX 5060
22.756
3DMark Steel Nomad
Radeon RX 9060 XT 16 GB
3798 +20%
GeForce RTX 5060
3170