Advantages
- Higher Boost Clock: 2990 MHz (2990 MHz vs 2550MHz)
- Newer Launch Date: August 2025 (August 2025 vs August 2023)
- Larger Memory Size: 32GB (8GB vs 32GB)
- Higher Bandwidth: 576.0 GB/s (322.3GB/s vs 576.0 GB/s)
- More Shading Units: 12800 (1792 vs 12800)
Basic
AMD
Label Name
NVIDIA
August 2025
Launch Date
August 2023
Desktop
Platform
Desktop
Radeon RX 9060
Model Name
RTX 5000 Ada Generation
Navi IV
Generation
Quadro Ada
1700 MHz
Base Clock
1155MHz
2990 MHz
Boost Clock
2550MHz
PCIe 5.0 x16
Bus Interface
PCIe 4.0 x16
29.7 billion
Transistors
76,300 million
28
RT Cores
100
28
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
400
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
400
TSMC
Foundry
TSMC
4 nm
Process Size
5 nm
RDNA 4.0
Architecture
Ada Lovelace
Memory Specifications
8GB
Memory Size
32GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2518 MHz
Memory Clock
2250MHz
322.3GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s
Display and Media
1x HDMI 2.1b
2x DisplayPort 2.1a
2x DisplayPort 2.1a
Outputs
4x DisplayPort 1.4a
Theoretical Performance
191.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
448.8 GPixel/s
334.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1020 GTexel/s
42.86 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
65.28 TFLOPS
669.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1020 GFLOPS
21.001
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.974
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
100
1792
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
12800
-
L1 Cache
128 KB (per SM)
4 MB
L2 Cache
72MB
132W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 16-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
176
6.8
Shader Model
6.7
300 W
Suggested PSU
600W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 9060
21.001
RTX 5000 Ada Generation
63.974
+205%
OpenCL
Radeon RX 9060
71627
RTX 5000 Ada Generation
245925
+243%
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