NVIDIA GeForce RTX 4090
vs
NVIDIA RTX 5000 Ada Generation

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4090 and NVIDIA RTX 5000 Ada Generation video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 1008 GB/s (1008 GB/s vs 576.0 GB/s)
  • More Shading Units: 16384 (16384 vs 12800)
  • Higher Boost Clock: 2550MHz (2520MHz vs 2550MHz)
  • Larger Memory Size: 32GB (24GB vs 32GB)
  • Newer Launch Date: August 2023 (September 2022 vs August 2023)

Basic

NVIDIA
Label Name
NVIDIA
September 2022
Launch Date
August 2023
Desktop
Platform
Desktop
GeForce RTX 4090
Model Name
RTX 5000 Ada Generation
GeForce 40
Generation
Quadro Ada
2235MHz
Base Clock
1155MHz
2520MHz
Boost Clock
2550MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
76,300 million
Transistors
76,300 million
128
RT Cores
100
512
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
400
512
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
400
TSMC
Foundry
TSMC
4 nm
Process Size
5 nm
Ada Lovelace
Architecture
Ada Lovelace

Memory Specifications

24GB
Memory Size
32GB
GDDR6X
Memory Type
GDDR6
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1313MHz
Memory Clock
2250MHz
1008 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
4x DisplayPort 1.4a

Theoretical Performance

443.5 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
448.8 GPixel/s
1290 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1020 GTexel/s
82.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
65.28 TFLOPS
1290 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1020 GFLOPS
80.928 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.974 TFLOPS

Miscellaneous

128
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
100
16384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
12800
128 KB (per SM)
L1 Cache
128 KB (per SM)
72MB
L2 Cache
72MB
450W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
176
6.6
Shader Model
6.7
850W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 4090
80.928 +27%
RTX 5000 Ada Generation
63.974
Blender
GeForce RTX 4090
12832 +67%
RTX 5000 Ada Generation
7675.12
OpenCL
GeForce RTX 4090
321810 +31%
RTX 5000 Ada Generation
245925