Advantages
- Larger Memory Size: 20GB (20GB vs 12GB)
- Higher Bandwidth: 800.0 GB/s (800.0 GB/s vs 432.0GB/s)
- More Shading Units: 5376 (5376 vs 3072)
- Higher Boost Clock: 2790 MHz (2394MHz vs 2790 MHz)
- Newer Launch Date: May 2025 (November 2022 vs May 2025)
Basic
AMD
Label Name
AMD
November 2022
Launch Date
May 2025
Desktop
Platform
Desktop
Radeon RX 7900 XT
Model Name
Radeon RX 9070 GRE
Navi III
Generation
Navi 48
1500MHz
Base Clock
2220 MHz
2394MHz
Boost Clock
2790 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
57,700 million
Transistors
53.9 billion
84
RT Cores
48
84
Compute Units
-
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
336
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
TSMC
Foundry
TSMC
5 nm
Process Size
4 nm
RDNA 3.0
Architecture
RDNA 4
Memory Specifications
20GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6
320bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
2500MHz
Memory Clock
2250 MHz
800.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0GB/s
Display and Media
1x HDMI 2.1a
2x DisplayPort 2.1
1x USB Type-C
2x DisplayPort 2.1
1x USB Type-C
Outputs
1x HDMI 2.1b3x DisplayPort 2.1a
Theoretical Performance
459.6 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
267.8 GPixel/s
804.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
535.7 GTexel/s
103.0 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.3 TFLOPS Vector
1.609 TFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1071 GFLOPS
50.45
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.3
TFLOPS
Miscellaneous
5376
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
256 KB per Array
L1 Cache
-
6MB
L2 Cache
-
300W
TDP
220W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
2x 8-pin
192
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.7
Shader Model
6.8
700W
Suggested PSU
650 W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 7900 XT
50.45
+47%
Radeon RX 9070 GRE
34.3
3DMark Steel Nomad
Radeon RX 7900 XT
5622
+9%
Radeon RX 9070 GRE
5174
OpenCL
Radeon RX 7900 XT
171826
+28%
Radeon RX 9070 GRE
134417
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