Advantages
- Higher Boost Clock: 2655MHz (2655MHz vs 1340MHz)
- Higher Bandwidth: 288.0 GB/s (288.0 GB/s vs 256.0 GB/s)
- Newer Launch Date: May 2023 (May 2023 vs April 2017)
- More Shading Units: 2304 (2048 vs 2304)
Basic
AMD
Label Name
AMD
May 2023
Launch Date
April 2017
Desktop
Platform
Desktop
Radeon RX 7600
Model Name
Radeon RX 580
Navi III
Generation
Polaris
1720MHz
Base Clock
1257MHz
2655MHz
Boost Clock
1340MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
13,300 million
Transistors
5,700 million
32
RT Cores
-
32
Compute Units
36
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
GlobalFoundries
6 nm
Process Size
14 nm
RDNA 3.0
Architecture
GCN 4.0
Memory Specifications
8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250MHz
Memory Clock
2000MHz
288.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s
Display and Media
1x HDMI 2.1a
3x DisplayPort 2.1
3x DisplayPort 2.1
Outputs
1x HDMI 2.0b
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
169.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.88 GPixel/s
339.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
193.0 GTexel/s
43.50 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.175 TFLOPS
679.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
385.9 GFLOPS
21.315
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.299
TFLOPS
Miscellaneous
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
128 KB per Array
L1 Cache
16 KB (per CU)
2MB
L2 Cache
2MB
165W
TDP
185W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
2.2
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_0)
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.7
Shader Model
6.4
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 7600
41
+141%
Radeon RX 580
17
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 7600
88
+144%
Radeon RX 580
36
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 7600
163
+220%
Radeon RX 580
51
GTA 5 1440p
/ fps
Radeon RX 7600
80
+31%
Radeon RX 580
61
FP32 (float)
/ TFLOPS
Radeon RX 7600
21.315
+238%
Radeon RX 580
6.299
3DMark Steel Nomad
Radeon RX 7600
2312
+130%
Radeon RX 580
1005
3DMark Time Spy
Radeon RX 7600
10694
+140%
Radeon RX 580
4451
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