AMD Radeon RX 6800M vs NVIDIA GeForce RTX 4070 Ti SUPER
GPU Comparison Result
Below are the results of a comparison of AMD Radeon RX 6800M and NVIDIA GeForce RTX 4070 Ti SUPER video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2505MHz (2390MHz vs 2505MHz)
- Larger Memory Size: 16GB (12GB vs 16GB)
- Higher Bandwidth: 716.8 GB/s (384.0 GB/s vs 716.8 GB/s)
- More Shading Units: 8448 (2560 vs 8448)
- Newer Launch Date: January 2024 (May 2021 vs January 2024)
Basic
AMD
Label Name
NVIDIA
May 2021
Launch Date
January 2024
Mobile
Platform
Desktop
Radeon RX 6800M
Model Name
GeForce RTX 4070 Ti SUPER
Mobility Radeon
Generation
GeForce 40
2116MHz
Base Clock
2205MHz
2390MHz
Boost Clock
2505MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
17,200 million
Transistors
-
40
RT Cores
-
40
Compute Units
-
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
TSMC
Foundry
-
7 nm
Process Size
-
RDNA 2.0
Architecture
-
Memory Specifications
12GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6X
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
1400MHz
384.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
716.8 GB/s
Theoretical Performance
153.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
280.6 GPixel/s
382.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
661.3 GTexel/s
24.47 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.32 TFLOPS
764.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
661.3 GFLOPS
12.485
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.166
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
66
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8448
128 KB per Array
L1 Cache
128 KB (per SM)
3MB
L2 Cache
64MB
145W
TDP
320W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
-
12 Ultimate (12_2)
DirectX
-
None
Power Connectors
-
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
-
6.5
Shader Model
-
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 6800M
12.485
GeForce RTX 4070 Ti SUPER
43.166
+246%
3DMark Time Spy
Radeon RX 6800M
11690
GeForce RTX 4070 Ti SUPER
24279
+108%
Vulkan
Radeon RX 6800M
97530
GeForce RTX 4070 Ti SUPER
196188
+101%
OpenCL
Radeon RX 6800M
87271
GeForce RTX 4070 Ti SUPER
222809
+155%