AMD Radeon RX 6700 XT vs AMD Radeon RX 7700 XT

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6700 XT and AMD Radeon RX 7700 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2581MHz (2581MHz vs 2544MHz)
  • Higher Bandwidth: 432.0 GB/s (384.0 GB/s vs 432.0 GB/s)
  • More Shading Units: 3456 (2560 vs 3456)
  • Newer Launch Date: August 2023 (March 2021 vs August 2023)

Basic

AMD
Label Name
AMD
March 2021
Launch Date
August 2023
Desktop
Platform
Desktop
Radeon RX 6700 XT
Model Name
Radeon RX 7700 XT
Navi II
Generation
Navi III
2321MHz
Base Clock
1700MHz
2581MHz
Boost Clock
2544MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

12GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
2000MHz
Memory Clock
2250MHz
384.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

165.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
244.2 GPixel/s
413.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
549.5 GTexel/s
26.43 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
70.34 TFLOPS
825.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1099 GFLOPS
13.474 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
35.873 TFLOPS

Miscellaneous

2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3456
128 KB per Array
L1 Cache
128 KB per Array
3MB
L2 Cache
2MB
230W
TDP
245W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.2

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 6700 XT
51
Radeon RX 7700 XT
63 +24%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 6700 XT
98
Radeon RX 7700 XT
131 +34%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 6700 XT
139
Radeon RX 7700 XT
214 +54%
Cyberpunk 2077 2160p / fps
Radeon RX 6700 XT
40 +8%
Radeon RX 7700 XT
37
Cyberpunk 2077 1440p / fps
Radeon RX 6700 XT
50
Radeon RX 7700 XT
97 +94%
Cyberpunk 2077 1080p / fps
Radeon RX 6700 XT
75
Radeon RX 7700 XT
142 +89%
GTA 5 2160p / fps
Radeon RX 6700 XT
85
Radeon RX 7700 XT
108 +27%
GTA 5 1440p / fps
Radeon RX 6700 XT
106
Radeon RX 7700 XT
114 +8%
FP32 (float) / TFLOPS
Radeon RX 6700 XT
13.474
Radeon RX 7700 XT
35.873 +166%
3DMark Time Spy
Radeon RX 6700 XT
12568
Radeon RX 7700 XT
15945 +27%
Blender
Radeon RX 6700 XT
1535
Radeon RX 7700 XT
2323 +51%
Vulkan
Radeon RX 6700 XT
104842
Radeon RX 7700 XT
136465 +30%
OpenCL
Radeon RX 6700 XT
97007
Radeon RX 7700 XT
126692 +31%