Advantages
- Higher Boost Clock: 2450MHz (2450MHz vs 1665MHz)
- Larger Memory Size: 10GB (10GB vs 4GB)
- Higher Bandwidth: 320.0 GB/s (320.0 GB/s vs 128.1 GB/s)
- More Shading Units: 2304 (2304 vs 896)
- Newer Launch Date: June 2021 (June 2021 vs April 2019)
Basic
AMD
Label Name
NVIDIA
June 2021
Launch Date
April 2019
Desktop
Platform
Desktop
Radeon RX 6700
Model Name
GeForce GTX 1650
Navi II
Generation
GeForce 16
1941MHz
Base Clock
1485MHz
2450MHz
Boost Clock
1665MHz
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16
17,200 million
Transistors
4,700 million
36
RT Cores
-
36
Compute Units
-
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
TSMC
Foundry
TSMC
7 nm
Process Size
12 nm
RDNA 2.0
Architecture
Turing
Memory Specifications
10GB
Memory Size
4GB
GDDR6
Memory Type
GDDR5
160bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
2001MHz
320.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.1 GB/s
Theoretical Performance
156.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
53.28 GPixel/s
352.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.24 GTexel/s
22.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.967 TFLOPS
705.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
93.24 GFLOPS
11.064
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.044
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
128 KB per Array
L1 Cache
64 KB (per SM)
3MB
L2 Cache
1024KB
175W
TDP
75W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_1)
-
CUDA
7.5
1x 8-pin
Power Connectors
None
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.5
Shader Model
6.6
450W
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6700
43
+258%
GeForce GTX 1650
12
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6700
94
+248%
GeForce GTX 1650
27
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6700
161
+293%
GeForce GTX 1650
41
Battlefield 5 2160p
/ fps
Radeon RX 6700
58
+176%
GeForce GTX 1650
21
Battlefield 5 1440p
/ fps
Radeon RX 6700
124
+164%
GeForce GTX 1650
47
Battlefield 5 1080p
/ fps
Radeon RX 6700
172
+169%
GeForce GTX 1650
64
GTA 5 2160p
/ fps
Radeon RX 6700
61
+126%
GeForce GTX 1650
27
GTA 5 1440p
/ fps
Radeon RX 6700
86
+197%
GeForce GTX 1650
29
GTA 5 1080p
/ fps
Radeon RX 6700
142
+45%
GeForce GTX 1650
98
FP32 (float)
/ TFLOPS
Radeon RX 6700
11.064
+263%
GeForce GTX 1650
3.044
3DMark Time Spy
Radeon RX 6700
11433
+225%
GeForce GTX 1650
3521
Blender
Radeon RX 6700
1399.99
+225%
GeForce GTX 1650
430.53
Vulkan
Radeon RX 6700
92202
+146%
GeForce GTX 1650
37482
OpenCL
Radeon RX 6700
89509
+127%
GeForce GTX 1650
39502
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