AMD Radeon RX 580
vs
NVIDIA GeForce GTX 1070

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 580 and NVIDIA GeForce GTX 1070 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 2304 (2304 vs 1920)
  • Newer Launch Date: April 2017 (April 2017 vs June 2016)
  • Higher Boost Clock: 1683MHz (1340MHz vs 1683MHz)
  • Higher Bandwidth: 256.3 GB/s (256.0 GB/s vs 256.3 GB/s)

Basic

AMD
Label Name
NVIDIA
April 2017
Launch Date
June 2016
Desktop
Platform
Desktop
Radeon RX 580
Model Name
GeForce GTX 1070
Polaris
Generation
GeForce 10
1257MHz
Base Clock
1506MHz
1340MHz
Boost Clock
1683MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
5,700 million
Transistors
7,200 million
36
Compute Units
-
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
16 nm
GCN 4.0
Architecture
Pascal

Memory Specifications

8GB
Memory Size
8GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
2002MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Display and Media

1x HDMI 2.0b
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a

Theoretical Performance

42.88 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
193.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
202.0 GTexel/s
6.175 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
101.0 GFLOPS
385.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
202.0 GFLOPS
6.299 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.592 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
16 KB (per CU)
L1 Cache
48 KB (per SM)
2MB
L2 Cache
2MB
185W
TDP
150W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 (12_0)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
1x 8-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.4
450W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 580
17
GeForce GTX 1070
25 +47%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 580
36
GeForce GTX 1070
49 +36%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 580
51
GeForce GTX 1070
79 +55%
Battlefield 5 2160p / fps
Radeon RX 580
28
GeForce GTX 1070
42 +50%
Battlefield 5 1440p / fps
Radeon RX 580
53
GeForce GTX 1070
81 +53%
Battlefield 5 1080p / fps
Radeon RX 580
76
GeForce GTX 1070
98 +29%
GTA 5 1440p / fps
Radeon RX 580
61
GeForce GTX 1070
82 +34%
FP32 (float) / TFLOPS
Radeon RX 580
6.299
GeForce GTX 1070
6.592 +5%
3DMark Steel Nomad
Radeon RX 580
1005
GeForce GTX 1070
1340 +33%
3DMark Time Spy
Radeon RX 580
4451
GeForce GTX 1070
5933 +33%
Hashcat / H/s
Radeon RX 580
204331
GeForce GTX 1070
330579 +62%