Advantages
- Larger Memory Size: 2GB (1024MB vs 2GB)
- Higher Bandwidth: 153.6 GB/s (134.4 GB/s vs 153.6 GB/s)
- More Shading Units: 1280 (1120 vs 1280)
- Newer Launch Date: January 2013 (October 2010 vs January 2013)
Basic
AMD
Label Name
AMD
October 2010
Launch Date
January 2013
Desktop
Platform
Desktop
Radeon HD 6870
Model Name
Radeon HD 8870 OEM
Northern Islands
Generation
Sea Islands
PCIe 2.0 x16
Bus Interface
PCIe 3.0 x16
1,700 million
Transistors
2,800 million
14
Compute Units
20
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
TSMC
Foundry
TSMC
40 nm
Process Size
28 nm
TeraScale 2
Architecture
GCN 1.0
Memory Specifications
1024MB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1050MHz
Memory Clock
1200MHz
134.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s
Theoretical Performance
28.80 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.00 GPixel/s
50.40 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.00 GTexel/s
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
160.0 GFLOPS
1.976
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.509
TFLOPS
Miscellaneous
1120
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
8 KB (per CU)
L1 Cache
16 KB (per CU)
512KB
L2 Cache
512KB
151W
TDP
175W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.2
OpenCL Version
1.2
4.4
OpenGL
4.6
11.2 (11_0)
DirectX
12 (11_1)
2x 6-pin
Power Connectors
2x 6-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
5.0
Shader Model
5.1
450W
Suggested PSU
450W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon HD 6870
1.976
Radeon HD 8870 OEM
2.509
+27%
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