AMD Radeon Graphics 512SP vs AMD Radeon Vega 11 Embedded
GPU Comparison Result
                                                    Below are the results of a comparison of
                            AMD Radeon Graphics 512SP
                            and
                            AMD Radeon Vega 11 Embedded
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Higher Boost Clock: 1750MHz (1750MHz vs 1301MHz)
- Newer Launch Date: March 2020 (March 2020 vs February 2018)
- More Shading Units: 704 (512 vs 704)
Basic
                                        AMD
                                    
                                    
                                        Label Name
                                    
                                    
                                        AMD
                                    
                                
                                        March 2020
                                    
                                    
                                        Launch Date
                                    
                                    
                                        February 2018
                                    
                                
                                        Integrated
                                    
                                    
                                        Platform
                                    
                                    
                                        Integrated
                                    
                                
                                Radeon Graphics 512SP
                                                            
                            Model Name
                                                            
                                
                                    Radeon Vega 11 Embedded
                                                                    
                            
                        
                                Renoir
                                                            
                            Generation
                                                            
                                
                                    Great Horned Owl
                                                                    
                            
                        
                                400MHz
                                                            
                            Base Clock
                                                            
                                
                                    300MHz
                                                                    
                            
                        
                                1750MHz
                                                            
                            Boost Clock
                                                            
                                
                                    1301MHz
                                                                    
                            
                        
                                IGP
                                                            
                            Bus Interface
                                                            
                                
                                    IGP
                                                                    
                            
                        
                                9,800 million
                                                            
                            Transistors
                                                            
                                
                                    4,940 million
                                                                    
                            
                        
                                8
                                                            
                            Compute Units
                                                            
                                
                                    11
                                                                    
                            
                        
                                32
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    44
                                                                    
                            
                        
                                TSMC
                                                            
                            Foundry
                                                            
                                
                                    GlobalFoundries
                                                                    
                            
                        
                                7 nm
                                                            
                            Process Size
                                                            
                                
                                    14 nm
                                                                    
                            
                        
                                GCN 5.1
                                                            
                            Architecture
                                                            
                                
                                    GCN 5.0
                                                                    
                            
                        Memory Specifications
                                System Shared
                                                            
                            Memory Size
                                                            
                                
                                    System Shared
                                                                    
                            
                        
                                System Shared
                                                            
                            Memory Type
                                                            
                                
                                    System Shared
                                                                    
                            
                        
                                System Shared
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    System Shared
                                                                    
                            
                        
                                SystemShared
                                                            
                            Memory Clock
                                                            
                                
                                    SystemShared
                                                                    
                            
                        
                                System Dependent
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    System Dependent
                                                                    
                            
                        Theoretical Performance
                                14.00 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    10.41 GPixel/s
                                                                    
                            
                        
                                56.00 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    57.24 GTexel/s
                                                                    
                            
                        
                                3.584 TFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    3.664 TFLOPS
                                                                    
                            
                        
                                112.0 GFLOPS
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    114.5 GFLOPS
                                                                    
                            
                        
                                1.756
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    1.795
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                512
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    704
                                                                    
                            
                        
                                15W
                                                            
                            TDP
                                                            
                                
                                    35W
                                                                    
                            
                        
                                1.2
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.2
                                                                    
                            
                        
                                2.1
                                                            
                            OpenCL Version
                                                            
                                
                                    2.1
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    4.6
                                                                    
                            
                        
                                12 (12_1)
                                                            
                            DirectX
                                                            
                                
                                    12 (12_1)
                                                                    
                            
                        
                                -
                                                            
                            Power Connectors
                                                            
                                
                                    None
                                                                    
                            
                        
                                8
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    8
                                                                    
                            
                        
                                6.4
                                                            
                            Shader Model
                                                            
                                
                                    6.4
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                Radeon Graphics 512SP
                                            
                                            
                                                1.756
                                                
                                                
                                                                                                    
                                            
                                            
                                                Radeon Vega 11 Embedded
                                            
                                            
                                                1.795
                                                
                                                
                                                                                                            +2%
                                                                                                    
                                            
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