Advantages
- Higher Boost Clock: 1900-2200 MHz (1900-2200 MHz vs Up to 2100 MHz, depending on processor)
- Newer Launch Date: September 2022 (September 2022 vs January 2021)
- More Shading Units: 512 (128 vs 512)
Basic
Intel
Label Name
AMD
September 2022
Launch Date
January 2021
Integrated
Platform
Integrated
Mendocino
Former Codename
-
6 nm
GPU Lithography
-
AMD Radeon 610M
Model Name
Radeon Vega 8 (Ryzen 4000/5000/7030)
Radeon 600M Series
Generation
Renoir / Lucienne / Cezanne / Barcelo / Barcelo-R
400 MHz
Base Clock
300MHz
1900-2200 MHz
Boost Clock
Up to 2100 MHz, depending on processor
Integrated
Bus Interface
IGP
2
RT Cores
-
2
Compute Units
8
No
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
8
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
TSMC
Foundry
TSMC
6 nm
Process Size
7 nm
RDNA 2
Architecture
Vega / GCN 5
Memory Specifications
Shared system memory
Memory Size
System Shared
LPDDR5 shared system memory
Memory Type
System Shared
Dual-channel system memory, platform dependent
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
LPDDR5-5500 on Ryzen 7020U; platform dependent
Memory Clock
SystemShared
System memory dependent
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
Yes
AMD FreeSync
-
Decode only
AV1 Encode/Decode
-
Encode/Decode
H.264 Hardware Encode/Decode
-
Encode/Decode
H.265 HEVC Hardware Encode/Decode
-
No hardware support
H.266 VVC Hardware Encode/Decode
-
2.3
HDCP Version
-
2.1
HDMI Version
-
No
Intel Quick Sync Video
-
4
Number of Displays Supported
-
HDMI 2.1, DisplayPort 1.4, USB-C DisplayPort Alt Mode; device dependent
Outputs
No outputs
Yes
USB Type-C DisplayPort Alternate Mode
-
Miracast
Wireless Display
-
Theoretical Performance
7.6-8.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
15.2-17.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.00 GTexel/s
0.97-1.13 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.096 TFLOPS
30.4-35.2 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.0 GFLOPS
0.49
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.089
TFLOPS
AI Features
No
Intel Deep Learning Boost on GPU
-
Miscellaneous
4 total / 4 usable
Native PCIe Lanes
-
PCIe 3.0
PCI Express Version
-
128
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Shared with processor; 15 W default TDP on Ryzen 5 7520U
TDP
-
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
No
CUDA
-
12 Ultimate (12_2)
DirectX
12 (12_1)
None
Power Connectors
None
4
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
6.7
Shader Model
6.4
Benchmarks
FP32 (float)
/ TFLOPS
Radeon 610M
0.49
Radeon Vega 8
2.089
+326%
3DMark Time Spy
Radeon 610M
528
Radeon Vega 8
2742
+419%
Blender
Radeon 610M
53.65
Radeon Vega 8
62
+16%
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