ATI FirePro V9800

ATI FirePro V9800

About GPU

The ATI FirePro V9800 is a powerful GPU designed for professional users who require high-performance graphics capabilities. With a memory size of 4GB and memory type of GDDR5, this GPU is capable of handling large and complex datasets with ease. The 1150MHz memory clock ensures fast and responsive performance, while the 1600 shading units and 512KB L2 cache contribute to exceptional graphics rendering and processing. One standout feature of the FirePro V9800 is its impressive theoretical performance of 2.72 TFLOPS, making it suitable for demanding professional applications such as 3D rendering, video editing, and computer-aided design (CAD). The GPU's 250W TDP indicates that it is a high-power component, so it is crucial to ensure that the system has adequate cooling and power supply capabilities. In terms of real-world performance, the FirePro V9800 delivers smooth and stutter-free graphics, even when dealing with complex visualizations and simulations. The GPU is also capable of driving multiple high-resolution displays, making it a versatile choice for professionals who require a multi-monitor setup. Overall, the ATI FirePro V9800 is a top-tier GPU that offers exceptional performance for professional users. Its high memory capacity, advanced shading units, and impressive theoretical performance make it a strong contender for users in fields such as content creation, engineering, and scientific research. While it may be overkill for casual users, those in need of uncompromising graphics capabilities will find the FirePro V9800 to be a reliable and powerful solution.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
September 2010
Model Name
FirePro V9800
Generation
FirePro
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1150MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
147.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.666 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.666 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.69 +0.9%
2.666 -0%