ATI FirePro V7770
About GPU
The ATI FirePro V7770 is a solid GPU option for professionals in need of high-quality graphics performance. With 1024MB of GDDR4 memory and a memory clock speed of 1050MHz, this GPU offers fast and efficient performance for a variety of professional applications.
The 800 shading units and 1 TFLOPS theoretical performance ensure smooth and seamless rendering of complex 3D models and graphics. This GPU is suitable for professionals working in fields such as computer-aided design (CAD), digital content creation, and animation, where high-quality graphics and rendering capabilities are essential.
The V7770 also boasts a low TDP of 76W, making it an energy-efficient option for those looking to minimize power consumption without sacrificing performance. The 128KB L2 cache further enhances the efficiency and speed of the GPU.
The ATI FirePro V7770 is well-equipped to handle demanding workloads and provide reliable performance for professional users. Whether working on complex 3D models, rendering high-resolution images, or engaging in GPU-accelerated computing tasks, this GPU delivers the power and efficiency needed to get the job done.
Overall, the ATI FirePro V7770 is a solid choice for professionals in need of a high-performance GPU for their desktop workstations. Its combination of fast memory, high shading units, and low TDP make it a versatile and reliable option for a range of professional applications.
Basic
Label Name
ATI
Platform
Desktop
Launch Date
January 2012
Model Name
FirePro V7770
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
33.60 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
5.000 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.98
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
128KB
TDP
76W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
1x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
0.98
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS