AMD Radeon RX 6550S

AMD Radeon RX 6550S

About GPU

The AMD Radeon RX 6550S is a powerful mobile graphics processing unit that delivers impressive performance for gaming and other graphics-intensive tasks. With a base clock speed of 2000MHz and a boost clock speed of 2400MHz, this GPU offers smooth and responsive gameplay, as well as excellent performance in content creation applications. The 4GB of GDDR6 memory and a memory clock speed of 2000MHz ensure that the RX 6550S can handle high-resolution textures and complex visual effects with ease. The 1024 shading units contribute to the GPU's ability to render detailed and realistic graphics, while the 1024KB of L2 cache helps to improve overall performance and responsiveness. Despite its impressive performance capabilities, the RX 6550S remains power-efficient, with a TDP of 50W. This makes it suitable for use in a wide range of mobile devices, including gaming laptops and ultrabooks. In terms of actual performance, the RX 6550S is capable of delivering a theoretical performance of 4.915 TFLOPS, which translates to smooth and high frame rates in modern games at 1080p resolution, as well as the ability to handle 3D rendering and video editing tasks with ease. Overall, the AMD Radeon RX 6550S is a compelling choice for anyone in need of a high-performance mobile GPU. Whether you're a gamer, content creator, or professional in need of reliable graphics processing power, the RX 6550S delivers impressive performance in a power-efficient package.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 6550S
Generation
Navi Mobile
Base Clock
2000MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x4

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
76.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
153.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.830 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
307.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.817 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
128 KB per Array
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

FP32 (float)
Score
4.817 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.841 +0.5%
4.841 +0.5%
4.803 -0.3%
4.762 -1.1%