AMD Radeon RX 580G

AMD Radeon RX 580G

AMD Radeon RX 580G: Overview of a Hypothetical Graphics Card from 2025

April 2025


Introduction

The AMD Radeon RX 580G is a hypothetical model introduced in 2025 as an update to the legendary RX 580. The card is positioned as a budget solution for gamers and users who need reliable performance without overspending. In this review, we will analyze its architecture, performance, features, and its place in the current market.


1. Architecture and Key Features

Architecture: The RX 580G is built on RDNA 3.5—a refined version of RDNA 3—ensuring a balance between price and efficiency. This allows the card to compete with more expensive models.

Manufacturing Process: The 6nm process by TSMC. It may not be the most advanced for 2025, but it is economically advantageous for cost reduction.

Unique Features:

- FidelityFX Super Resolution 3.0: AI-supported upscaling technology that boosts FPS in games by 40-70% without noticeable loss in quality.

- Hybrid Ray Tracing: Simplified ray tracing for compatibility with modern games, though with limited performance.

- Radeon Anti-Lag+: Reduces latency in multiplayer projects.

No DLSS Equivalent: Unlike NVIDIA, AMD continues to bet on cross-platform solutions like FSR, expanding compatibility with consoles and older GPUs.


2. Memory

Type and Size: 8GB GDDR6 with a 256-bit bus. This is a step up from GDDR5 in the original RX 580.

Bandwidth: 448 GB/s—sufficient for comfortable performance at 1080p and 1440p.

Impact on Performance: The amount of memory allows running modern games with high textures, but in 4K, limitations due to bandwidth may occur. For instance, in Cyberpunk 2077: Phantom Liberty at 1440p, the card uses 6-7GB of memory.


3. Gaming Performance

Average FPS in Popular Titles (1080p, High Settings):

- Fortnite (with FSR 3.0): 90-110 FPS.

- Call of Duty: Black Ops V: 75-85 FPS.

- Assassin’s Creed Nexus: 60-70 FPS.

1440p: At this resolution, FPS drops by 25-30%, but with FSR 3.0, the card provides stable 50-60 FPS in most games.

4K: Only for less demanding titles (e.g., CS2) or using FSR in "Performance" mode.

Ray Tracing: Hybrid Ray Tracing works in a limited number of games (Shadow of the Tomb Raider, F1 2025), but reduces FPS by 40-50%. For smooth gameplay, it is recommended to disable RT.


4. Professional Tasks

Video Editing: AV1 hardware encoding support via Media Engine simplifies tasks in DaVinci Resolve and Premiere Pro. Rendering a 10-minute 4K video takes about 15 minutes.

3D Modeling: In Blender and Maya, the card shows modest results due to the limited number of compute units. It is better suited for beginner designers.

Scientific Calculations: OpenCL compatibility allows using the GPU for simple tasks (such as physical simulations in MATLAB), but for complex projects, it’s better to choose models with a higher core count (e.g., Radeon Pro series).


5. Power Consumption and Heat Output

TDP: 150W—20% more efficient than the original RX 580 due to RDNA 3.5 optimizations.

Cooling Recommendations:

- A system with 2-3 fans handles the load, but under load, noise reaches 38 dB.

- For cases: at least 2 expansion slots, good ventilation (e.g., Fractal Design Meshify C).

Power Supply: At least 500W (recommended 550W for headroom). It is important to have an 8-pin connector.


6. Comparison with Competitors

NVIDIA GeForce RTX 3050 (8GB):

- Pros for NVIDIA: Better ray tracing support, DLSS 3.5.

- Cons: Higher price ($230 vs. $200 for RX 580G).

AMD Radeon RX 7600:

- More modern architecture (RDNA 4), but costs $250. RX 580G is more competitive in the budget segment.

Intel Arc A580:

- Comparable price, but with less stable drivers.

Conclusion: RX 580G is the optimal choice for those looking for a card under $200 with support for modern technologies.


7. Practical Tips

Power Supply: Don’t skimp on the PSU. Models like Corsair CX550 or Be Quiet! System Power 9 will ensure stability.

Compatibility:

- PCIe 4.0 x8—compatible with most motherboards from 2020 onward.

- Recommended CPU: AMD Ryzen 5 5600 or Intel Core i5-12400F (to avoid bottlenecks).

Drivers: Adrenalin Edition 2025 offers a user-friendly interface and automatic overclocking. Issues with legacy games can be resolved by using "Compatibility Mode."


8. Pros and Cons

Pros:

- Price of $200 for new models.

- Support for FSR 3.0 and AV1.

- Energy efficiency for its class.

Cons:

- Weak performance in 4K and RT.

- Only 8GB of memory (may become a limitation by 2026).

- Lack of hardware support for AI cores, unlike NVIDIA.


9. Final Conclusion

The AMD Radeon RX 580G is an ideal option for:

1. Gamers with 1080p/1440p monitors, wanting to play at high settings without upgrading their PSU.

2. Budget builds (PCs under $700).

3. Streaming enthusiasts due to AV1 encoding.

However, if you plan to utilize ray tracing or work in 4K, consider more powerful models (e.g., RX 7700 XT or RTX 4060). In its segment, the RX 580G remains one of the best offerings of 2025, combining price, efficiency, and modern features.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2018
Model Name
Radeon RX 580G
Generation
Polaris
Base Clock
1257MHz
Boost Clock
1330MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
191.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.129 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
383.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.006 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
6.006 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.796 -3.5%