AMD Radeon R9 M385

AMD Radeon R9 M385

About GPU

The AMD Radeon R9 M385 is a powerful mobile GPU that offers impressive performance for gaming and multimedia tasks. With a base clock of 900MHz and a boost clock of 1000MHz, this GPU delivers smooth and responsive graphics for a variety of applications. The 4GB of GDDR5 memory and a memory clock of 1200MHz ensure that the GPU can handle demanding games and high-resolution media with ease. With 896 shading units and a theoretical performance of 1.792 TFLOPS, the Radeon R9 M385 is capable of delivering stunning visuals and smooth frame rates in modern games. The 256KB L2 cache further enhances the GPU's performance, allowing for quick access to frequently used data. One of the key strengths of the Radeon R9 M385 is its power efficiency. While the TDP (thermal design power) is not specified, the GPU is designed to offer a balance of performance and energy efficiency, making it suitable for use in thin and light laptops. Overall, the AMD Radeon R9 M385 is a solid choice for gamers and content creators who need a powerful mobile GPU. Its high memory capacity, efficient design, and impressive performance make it well-suited for handling the demands of modern gaming and multimedia tasks. Whether you're playing the latest AAA titles or editing high-resolution videos, the Radeon R9 M385 is up to the task.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2015
Model Name
Radeon R9 M385
Generation
Gem System
Base Clock
900MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
76.80 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
112.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.756 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.756 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.756 -0%
1.736 -1.1%