AMD Radeon R9 260 OEM

AMD Radeon R9 260 OEM

AMD Radeon R9 260 OEM: Review of an Outdated Fighter in 2025

April 2025


Introduction

The AMD Radeon R9 260 OEM is a graphics card released over ten years ago, yet it still appears on the secondary market and in budget builds. Despite its venerable age, it remains of interest to enthusiasts looking to build a PC for basic tasks. In this article, we will analyze what this model is capable of in 2025 and who might find it useful.


1. Architecture and Key Features

Architecture: The R9 260 OEM is built on the GCN (Graphics Core Next) 2.0 microarchitecture (codename Bonaire). This is the second generation of GCN, optimized for a balance between performance and energy efficiency.

Manufacturing Process: It utilizes a 28-nm manufacturing technology, typical for its time. In comparison, modern GPUs are produced using 5-nm standards.

Unique Features:

- Support for Mantle API (the predecessor to Vulkan) — an outdated but historically significant technology.

- AMD Eyefinity for connecting multiple monitors.

- TrueAudio — hardware sound processing in games, though in 2025 this feature is hardly used.

Lack of Modern Technologies:

- No support for ray tracing (RTX/DXR) and analogs of DLSS/FidelityFX Super Resolution.

- Incompatible with DirectX 12 Ultimate.


2. Memory

Type and Capacity: The graphics card is equipped with 2 GB GDDR5 — a modest amount even for 2025. Modern games require at least 4–6 GB.

Bandwidth:

- Memory bus: 128-bit.

- Effective clock speed: 6 GHz (1500 MHz actual).

- Bandwidth: 96 GB/s.

Impact on Performance:

- In games from the 2010s (e.g., GTA V, The Witcher 3) at low settings, 2 GB is sufficient for 1080p, but in modern projects, lag may occur due to insufficient memory.

- For professional tasks, the capacity is inadequate: rendering three-layer scenes in Blender leads to buffer overflow.


3. Gaming Performance

1080p (Low/Medium):

- CS2: 45–60 FPS (Medium).

- Fortnite: 30–40 FPS (Low, without effects).

- GTA V: 50–60 FPS (Medium).

- Elden Ring: 15–25 FPS (Low, unplayable).

1440p and 4K:

- The card is not designed for these resolutions. Even in older projects, FPS drops below 30.

Ray Tracing:

- Not supported. Games compatible with RTX (e.g., Cyberpunk 2077) require an upgrade.

Recommendations:

- Ideal for indie games (Stardew Valley, Hollow Knight) and retro projects.

- Not suitable for modern AAA games.


4. Professional Tasks

Video Editing:

- In DaVinci Resolve or Premiere Pro, rendering 1080p video is possible but slow.

- Lack of hardware encoding for AV1/HEVC.

3D Modeling:

- Blender (Cycles): Rendering simple scenes takes 5–10 times longer than on modern GPUs.

- Support for OpenCL exists, but performance lags even behind integrated graphics cores from 2025.

Scientific Calculations:

- Not recommended: low computation speed and limited memory.


5. Power Consumption and Heat Output

TDP: 85 W — a modest figure even for 2025.

Cooling:

- The stock cooler manages under load but is noisy (up to 35 dB).

- A case with 1–2 fans is recommended for ventilation.

Power Supply:

- Minimum 400 W with a 6-pin PCIe connector.

- For builds with a Ryzen 5 5500-level processor, a PSU of 450–500 W is suitable.


6. Comparison with Competitors

Analogues from 2014–2015:

- NVIDIA GTX 750 Ti: Comparable in performance but consumes less (60 W).

- AMD R7 260X: A twin of the R9 260 OEM with slightly higher frequency.

In 2025:

- Intel Arc A310 (new, $120–150): 2–3 times faster, supports AV1 and DX12 Ultimate.

- AMD Radeon RX 6400 ($130–160): Modern RDNA 2 architecture, 4 GB GDDR6.

Conclusion: The R9 260 OEM lags behind even budget newcomers but may be cheaper on the secondary market.


7. Practical Tips

Compatibility:

- Platform: Requires a motherboard with PCIe 3.0 x16 (backward compatible with PCIe 2.0).

- Drivers: The latest version is Adrenalin 21.5.2 (2021). There may be issues on Windows 11.

Power Supply:

- Avoid cheap noname models. Optimal choices include Corsair CV450 or Be Quiet! System Power 9.

Build:

- Best suited for an office PC or HTPC for video playback (supports 4K via HDMI 1.4a with a 30 Hz limit).


8. Pros and Cons

Pros:

- Low power consumption.

- Quiet operation at idle.

- Support for 3–4 monitors through Eyefinity.

Cons:

- Outdated architecture.

- Only 2 GB of memory.

- No support for modern APIs and technologies.


9. Final Conclusion: Who is the R9 260 OEM For?

This graphics card is suitable for:

1. Retro PC enthusiasts building systems based on 2010s components.

2. Office builds needing output for images and web browsing.

3. Backup GPU in case of a primary card failure.

Price: New units are almost nonexistent. On the secondary market — $20–40.

Alternatives: If your budget allows for $100–150, it's better to opt for a new Intel Arc A310 or AMD RX 6400.


Conclusion

The Radeon R9 260 OEM is a relic of the past, reminiscent of the GCN architecture era. In 2025, it falls behind even budget GPUs but maintains a niche status. It should only be considered in extreme cases where price and minimalism take precedence over performance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2013
Model Name
Radeon R9 260 OEM
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1625MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
104.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.932 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.932 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.976 +2.3%
1.828 -5.4%