AMD Radeon R7 360 896SP

AMD Radeon R7 360 896SP

About GPU

The AMD Radeon R7 360 896SP GPU is a budget-friendly option for casual gamers and those looking for an entry-level graphics card. With a memory size of 2GB and GDDR5 memory type, this GPU offers decent performance for its price point. The 896 shading units and 256KB L2 cache provide enough power to handle most modern games at lower settings, although it may struggle with more demanding, graphically intensive titles. The 1.971 TFLOPS theoretical performance is respectable for a budget GPU, but it's important to manage expectations when it comes to gaming performance. With a TDP of 85W, the R7 360 is relatively power-efficient, making it an attractive option for those looking to build a budget-friendly gaming PC without having to invest in a high-capacity power supply. One potential downside of the R7 360 is its limited memory size, which may limit its performance in certain games, especially at higher resolutions or with more detailed textures. However, for casual gaming at 1080p or lower resolutions, it should still be able to provide a satisfactory experience. In conclusion, the AMD Radeon R7 360 896SP GPU is a decent option for budget-conscious gamers or those looking to upgrade from integrated graphics. While it may not offer the same level of performance as higher-end GPUs, it provides a cost-effective solution for entry-level gaming.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R7 360 896SP
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.01 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0

Benchmarks

FP32 (float)
Score
2.01 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.01 +0%
2.01 -0%
2.007 -0.1%