AMD Radeon R7 260

AMD Radeon R7 260

About GPU

The AMD Radeon R7 260 is a solid mid-range GPU that offers good performance for its price point. With 2GB of GDDR5 memory and a memory clock speed of 1500MHz, it provides enough power to handle most modern games at medium to high settings. The 768 shading units also contribute to its performance, allowing for smooth and detailed graphics. In terms of power consumption, the R7 260 has a TDP of 95W, which is relatively efficient considering its performance capabilities. This makes it a good option for users who are conscious of their energy usage. The L2 cache of 256KB helps to improve the overall speed and responsiveness of the GPU, while the theoretical performance of 1.536 TFLOPS ensures that it can handle demanding tasks with ease. One potential downside of the R7 260 is its limited 2GB of memory, which may not be enough for some games and applications that require higher VRAM. However, for the majority of users, this should be sufficient. Overall, the AMD Radeon R7 260 is a reliable and capable GPU for mid-range gaming and general computing tasks. Its combination of solid performance, energy efficiency, and affordability make it a good choice for budget-conscious consumers who still want a quality graphics card for their desktop system.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2013
Model Name
Radeon R7 260
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.567 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
95W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0

Benchmarks

FP32 (float)
Score
1.567 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.57 +0.2%
1.567 +0%
1.567 -0%
1.561 -0.4%