AMD Radeon Pro WX 8200

AMD Radeon Pro WX 8200

About GPU

The AMD Radeon Pro WX 8200 is a powerful and efficient GPU designed for professional desktop users. With a base clock of 1200MHz and a boost clock of 1500MHz, this GPU offers impressive speeds and performance. It boasts 8GB of HBM2 memory with a memory clock of 1000MHz, providing ample memory for handling complex workloads and large datasets. The Radeon Pro WX 8200 features 3584 shading units and 4MB of L2 cache, enabling it to handle intensive graphical tasks with ease. With a TDP of 230W and theoretical performance of 10.75 TFLOPS, this GPU is well-suited for demanding professional applications such as 3D rendering, CAD design, and scientific simulations. One of the standout features of the Radeon Pro WX 8200 is its efficient and reliable performance. The GPU is able to handle heavy workloads without sacrificing speed or stability, making it an ideal choice for professionals in need of a dependable graphics solution. In addition, the GPU is backed by AMD's industry-leading driver support and software ecosystem, ensuring compatibility with a wide range of professional applications and workflows. Whether used for 3D modeling, video editing, or virtual reality development, the Radeon Pro WX 8200 delivers the performance and reliability that professionals demand. Overall, the AMD Radeon Pro WX 8200 is a top-tier GPU that offers exceptional performance, reliability, and compatibility for professional desktop users. Its impressive specs make it an ideal choice for professionals working with demanding graphical workloads.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2018
Model Name
Radeon Pro WX 8200
Generation
Radeon Pro
Base Clock
1200MHz
Boost Clock
1500MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
96.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
336.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
672.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.535 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
10.535 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
10.555 +0.2%
10.547 +0.1%
10.535 -0%
10.398 -1.3%