AMD Radeon Pro WX 4150 Mobile

AMD Radeon Pro WX 4150 Mobile

AMD Radeon Pro WX 4150 Mobile: A Professional Tool in the World of Mobile Solutions

April 2025


1. Architecture and Key Features

Polaris Architecture: Reliability and Efficiency

The AMD Radeon Pro WX 4150 Mobile is built on the Polaris architecture (4th generation GCN), which debuted in 2016. Despite its age, this architecture remains relevant due to optimizations for professional tasks. The manufacturing process is 14 nm, providing a balance between performance and power consumption.

Unique Features

The card supports AMD FidelityFX technologies that enhance image detail through contrast adaptive sharpening. However, ray tracing (RTX) and equivalents to DLSS are absent; this is a specialized GPU for workloads, not gaming innovations. The focus is on the stability of Pro drivers and support for multi-display configurations (up to 4 monitors via DisplayPort 1.4).


2. Memory: Speed and Capacity

GDDR5 and 4 GB: Minimum for Professionals

The WX 4150 is equipped with 4 GB of GDDR5 memory with a 128-bit bus. The bandwidth is 112 GB/s (effective frequency of 7000 MHz). This is sufficient for working with medium-sized 3D models or video editing at resolutions up to 4K, though complex projects may require more memory.

Impact on Performance

The limited bandwidth and memory size become a bottleneck for tasks with high texture resolutions, such as rendering scenes with Ray Tracing (even though the card itself doesn't support it). For most professional applications (AutoCAD, Premiere Pro), 4 GB is an acceptable minimum.


3. Gaming Performance: Modest Capabilities

Average FPS Metrics

Despite its professional orientation, the WX 4150 handles less demanding games adequately:

- CS:GO (1080p, high settings): 90–110 FPS.

- GTA V (1080p, medium): 50–60 FPS.

- Cyberpunk 2077 (1080p, low): 25–30 FPS.

Resolutions and Ray Tracing

The card is designed for 1080p. 1440p and 4K are impractical even on minimal settings. Ray tracing is not available due to lack of hardware support.


4. Professional Tasks: Core Strength

Video Editing and Rendering

In Adobe Premiere Pro, the WX 4150 demonstrates smooth editing of 4K videos in H.264/HEVC thanks to hardware decoding. However, rendering complex effects takes 20-30% longer compared to the NVIDIA Quadro T1000.

3D Modeling and OpenCL

In Autodesk Maya and Blender, the card shows stability but falls short in rendering speed compared to CUDA-supported solutions. For scientific computations (OpenCL), its performance is comparable to the NVIDIA GTX 1650 Mobile, but Pro drivers ensure lower error rates.


5. Power Consumption and Heat Dissipation

TDP 50 W: Energy Efficiency

With a TDP of 50 W, the WX 4150 is ideal for thin mobile workstations. It does not require complex cooling systems—just two heat pipes and a compact heatsink are sufficient.

Cooling Recommendations

Laptop manufacturers (HP, Dell) often use hybrid systems with active cooling for CPU and GPU. For stable operation under load, models with ventilation openings on the back panel are recommended.


6. Comparison with Competitors

NVIDIA Quadro T1000 vs AMD WX 4150

- Performance: The T1000 (4 GB GDDR6) is 15-20% faster in gaming and CUDA tasks.

- Price: The WX 4150 is cheaper—$350 compared to $450 for the T1000 (new devices, 2025).

- Optimization: Adobe applications are better adapted to NVIDIA, but AMD wins in OpenCL scenarios.

Intra-line Comparison

The higher model in the series—the WX 4170 Mobile (8 GB GDDR5)—offers double the memory but costs $600, making the WX 4150 optimal for basic tasks.


7. Practical Tips

Power Supply and Compatibility

For laptops with the WX 4150, a standard power supply of 90–120 W is sufficient. The card is compatible with Intel platforms of the 10th–12th generation and AMD Ryzen 5000/6000.

Drivers: Pro vs Adrenalin

Use Radeon Pro Software drivers—as they are optimized for stability in professional applications. Gaming drivers like Adrenalin may cause conflicts.


8. Pros and Cons

Pros:

- Energy efficiency (50 W TDP).

- Support for 4 monitors.

- Affordable price ($350–$400).

Cons:

- 4 GB of memory is insufficient for 2025.

- No ray tracing.

- Weak gaming performance.


9. Final Conclusion: Who Should Choose the WX 4150?

This graphics card is a choice for professionals who value mobility and budget solutions. It is ideal for:

- Video editing and 3D modeling on a laptop.

- Engineers working with CAD applications.

- Students studying graphic design.

Gamers and heavy rendering specialists should consider more powerful alternatives (NVIDIA RTX A2000 or AMD Radeon Pro W6600). However, if you need a reliable, affordable, and energy-efficient card for basic professional tasks—the WX 4150 remains a worthy option even in 2025.


Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2017
Model Name
Radeon Pro WX 4150 Mobile
Generation
Radeon Pro Mobile
Base Clock
1002MHz
Boost Clock
1053MHz
Bus Interface
PCIe 3.0 x8
Transistors
3,000 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.97 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.887 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
117.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.925 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.925 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.01 +4.4%
1.957 +1.7%
1.821 -5.4%