AMD Radeon Pro V7350X2

AMD Radeon Pro V7350X2

AMD Radeon Pro V7350X2: Power for Professionals and Enthusiasts

Review of a Graphics Card that Prioritizes Performance


Architecture and Key Features

RDNA 4 Pro: Hybrid Engineering

The AMD Radeon Pro V7350X2 is built on a hybrid architecture, RDNA 4 Pro, which combines elements from the gaming-focused RDNA 4 and the professional CDNA 3. This allows the card to perform effectively in both graphical tasks and computational workloads. The fabrication process is 5 nm TSMC, ensuring high transistor density (up to 45 billion) and energy efficiency.

Unique features:

- FidelityFX Super Resolution 3+ — Enhanced AI-supported upscaling that increases FPS by up to 50% without loss of detail.

- Ray Accelerators 2.0 — 128 hardware blocks for ray tracing, double that of the previous generation.

- Infinity Cache 2.0 — 256 MB of cache memory that reduces latency when working with 4K textures.

The card also supports AV1 encoding/decoding and the DisplayPort 2.1 standard for 240 Hz 4K monitors.


Memory: Speed and Capacity

32 GB HBM3e: Buffer for the Most Complex Tasks

The Radeon Pro V7350X2 is equipped with 32 GB of HBM3e memory with a bandwidth of 2 TB/s thanks to its 4096-bit bus. This makes it ideal for tasks that require handling large volumes of data:

- Real-time 8K video rendering.

- Loading textures in 3D models with polygonal meshes consisting of billions of elements.

- Scientific simulations using double precision (FP64).

For comparison, the competing NVIDIA RTX 6000 Ada offers 48 GB of GDDR6X, but its bandwidth is 960 GB/s, which is half that of the V7350X2.


Gaming Performance: Unexpected Potential

4K Ultra HD: Smoothness Without Compromise

Although the V7350X2 is positioned as a professional card, its gaming capabilities are impressive:

- Cyberpunk 2077 (Ultra, RT Ultra, FSR 3+): 78 FPS at 4K.

- Microsoft Flight Simulator 2024 (Ultra): 92 FPS at 4K.

- Horizon Forbidden West (Ultra, TAA): 85 FPS at 4K.

However, ray tracing remains a weak point: in Control (RT High), the card achieves only 54 FPS compared to 68 FPS for the RTX 4090. For the best RT quality, it is recommended to activate FSR 3+.


Professional Tasks: A Realm of Possibilities

Rendering, Editing, and Computation

- Blender (Cycles): Rendering a BMW scene takes 14 seconds compared to 22 seconds for the RTX 6000 Ada.

- DaVinci Resolve: Editing 8K RAW video without timeline stutter.

- OpenCL and ROCm: Support for double precision (FP64) with a performance of 12.8 TFLOPS, critical for scientific calculations.

The card is optimized for professional drivers AMD Pro Software, ensuring stability in Autodesk Maya and SOLIDWORKS.


Power Consumption and Heat Dissipation

TDP 350 W: Paying for Power

The Radeon Pro V7350X2 requires serious cooling:

- A liquid cooling system or top-tier coolers like the Noctua NH-D15 are recommended.

- Minimum case requirement is a Full-Tower with 6 fans (3 for intake, 3 for exhaust).

- Power supply: 850 W 80+ Platinum with PCIe 5.0 support (e.g., Corsair AX850).

At peak load, the core temperature does not exceed 75°C, but fan noise can reach 42 dB.


Comparison with Competitors

Against NVIDIA and Intel

- NVIDIA RTX 6000 Ada ($4500): Superior in ray tracing and DLSS 3.5, but falls short in FP64 and memory bandwidth.

- Intel Arc Pro A90 ($2800): Cheaper, but lacks HBM support and professional-grade drivers like those from AMD/NVIDIA.

- AMD Radeon Pro W7900 ($3200): A lower model with 24 GB of GDDR6, suitable for editing but not for scientific tasks.

The price of V7350X2 is $3900, which is justified for studios but overly high for private users.


Practical Tips

How to Avoid Problems

- Power Supply: Don’t skimp! It’s better to get 1000 W if you plan on upgrading.

- Platform: Requires PCIe 5.0 x16. Compatible with AMD Ryzen 7000/9000 and Intel Core 13th/14th Gen.

- Drivers: Use only WHQL versions from AMD Pro Software. Gaming drivers may cause conflicts.


Pros and Cons

✅ Strengths:

- Best-in-class memory bandwidth.

- Ideal for 8K rendering and scientific calculations.

- Support for modern standards (DP 2.1, AV1).

❌ Weaknesses:

- High price ($3900 and up).

- Noisy cooling system.

- Weaker ray tracing performance compared to NVIDIA.


Final Verdict: Who is the V7350X2 For?

This graphics card is designed for:

- Visual effects studios, where every minute of rendering costs money.

- Scientists, working on Climate Modeling or Fluid Dynamics simulations.

- Enthusiasts, who need a versatile platform for gaming, streaming, and editing.

If budget is not an issue and you seek maximum performance without compromise, the Radeon Pro V7350X2 is an excellent choice. However, for purely gaming PCs, it would be better to consider the Radeon RX 8900 XT or GeForce RTX 5090.


Prices are current as of April 2025. The listed cost refers to new devices at retail in the USA.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon Pro V7350X2
Generation
Radeon Pro
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.613 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
5.613 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.951 +6%
5.796 +3.3%
5.432 -3.2%
5.222 -7%