AMD Radeon Pro V7350X2

AMD Radeon Pro V7350X2

About GPU

The AMD Radeon Pro V7350X2 GPU is a powerhouse for professional graphics and visualization workloads. With a base clock of 1188MHz and a boost clock of 1243MHz, this GPU delivers incredibly fast performance for demanding tasks. It boasts a massive 16GB of GDDR5 memory with a memory clock of 1750MHz, allowing for seamless multitasking and smooth rendering of complex visuals. One of the standout features of the Radeon Pro V7350X2 is its 2304 shading units, which enable high levels of parallel processing and efficient rendering of intricate graphics. Combined with 2MB of L2 cache and a TDP of 200W, this GPU is capable of handling the most demanding professional workloads with ease. The AMD Radeon Pro V7350X2 GPU also offers a theoretical performance of 5.728 TFLOPS, making it an excellent choice for tasks such as 3D rendering, video editing, and virtual reality content creation. Its high performance and large memory capacity make it well-suited for professionals in industries such as architecture, engineering, and content creation. Overall, the AMD Radeon Pro V7350X2 GPU is a top-of-the-line solution for professionals who require uncompromising performance and reliability for their graphics-intensive workloads. With its impressive specs and industry-leading performance, it is a valuable asset for any desktop workstation.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon Pro V7350X2
Generation
Radeon Pro
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
16GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.613 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
5.613 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.613 +0%
5.59 -0.4%
5.586 -0.5%