AMD Radeon Pro V7300X

AMD Radeon Pro V7300X

AMD Radeon Pro V7300X: Power for Professionals and Enthusiasts

April 2025


Introduction

AMD's Radeon Pro series graphics cards are traditionally targeted at the professional market, combining computational power with optimization for workload demands. The V7300X, released in late 2024, addresses the growing needs of the industry—from 3D rendering to scientific simulations. But how does it perform in gaming? Is it worth its $3200 price tag? Let’s take a closer look.


Architecture and Key Features

Architecture: The V7300X is built on RDNA 4 Pro—a tailored version of the RDNA 4 gaming architecture enhanced with features for professional tasks. The chips are manufactured using TSMC’s 4nm technology, ensuring high transistor density and energy efficiency.

Unique Features:

- FidelityFX Super Resolution 3.0 — Enhanced upscaling with frame generation support.

- Hybrid Ray Tracing — Hybrid ray tracing that reduces the load on processing cores.

- Infinity Cache 2.0 — 128 MB cache memory to accelerate data handling.

- Support for DirectX 12 Ultimate, Vulkan 2.0, and OpenCL 3.0.

For professionals, hardware optimization for software (such as Blender, Maya, Unreal Engine 5) is crucial, including GPU-accelerated rendering.


Memory: Speed and Capacity

- Type and Capacity: 32 GB GDDR6X with a speed of 20 Gbps.

- Bus: 384-bit, providing a bandwidth of 960 GB/s.

- ECC Memory — Error correction is critical for scientific calculations.

Impact on Performance:

- The large capacity allows for working with 8K textures and complex scenes in 3D editors without data loading delays.

- In gaming at 4K, only 12-16 GB is utilized, but the extra capacity is useful for future projects.


Gaming Performance

Despite its professional orientation, the V7300X showcases commendable results:

- Cyberpunk 2077 (4K, Ultra): 58 FPS (without ray tracing), 42 FPS (with Hybrid RT + FSR 3.0 → 65 FPS).

- Starfield (1440p, Ultra): 90 FPS.

- Call of Duty: NextGen Warfare (4K): 120 FPS (with FSR 3.0).

Highlights:

- Support for AV1 encoding for streamers.

- In ray tracing-focused games (such as Metro Exodus Enhanced Edition), Hybrid RT lags behind NVIDIA's hardware solutions, but FSR 3.0 compensates for the losses.


Professional Tasks

This is where the V7300X truly excels:

- 3D Rendering (Blender): Rendering a scene in Cycles is 15% faster than with the NVIDIA RTX A6000.

- Video Editing (DaVinci Resolve): Editing 8K footage without lag, with effects accelerated through OpenCL.

- Machine Learning: Support for ROCm 5.5 is present, but CUDA-optimized tasks (like TensorFlow) run slower compared to NVIDIA cards.

Compatibility: Ideal for Linux workstations due to AMD's open drivers.


Power Consumption and Heat Dissipation

- TDP: 280 W.

- Recommendations:

- Power supply of at least 750 W (considering peak loads).

- A case with good ventilation (minimum of 3 120mm fans) or custom water cooling for overclocking.

- The card features a dual-slot cooler with vacuum heat pipes, but under sustained load, noise levels can reach 42 dB.


Comparison with Competitors

- NVIDIA RTX 5000 Ada: More expensive ($3800) but 20% faster in CUDA tasks. However, the V7300X wins in OpenCL rendering.

- Intel Arc Pro A90: Cheaper ($2500) but with only 24 GB GDDR6 and weak support for professional software.

- AMD Radeon RX 8900 XT: A gaming model priced at $1200, lacking ECC memory and optimization for workstations.

Conclusion: The V7300X is a sweet spot for those needing versatility.


Practical Tips

1. Power Supply: Choose models with an 80+ Platinum certification and surge protection (e.g., Corsair AX850).

2. Platform: A motherboard with PCIe 5.0 x16 is required for full compatibility.

3. Drivers: Use Adrenalin Edition for gaming, and Pro Edition for professional tasks (stability is more important than frequent updates).


Pros and Cons

Pros:

- 32 GB GDDR6X with ECC.

- Excellent optimization for professional applications.

- Support for open standards (OpenCL, Vulkan).

Cons:

- Price is higher than that of gaming alternatives.

- Noisy cooling system.

- Weaker ecosystem for machine learning compared to NVIDIA.


Final Verdict: Who is the V7300X For?

This graphics card is designed for:

1. Professionals: 3D designers, architects, engineers working with heavy scenes.

2. Enthusiasts: Gamers who want future-proofing or are streaming in 8K.

3. Researchers: Scientists utilizing GPUs for simulations (e.g., plasma physics).

If you need a versatile tool "for both work and gaming," the V7300X will justify the investment. However, for pure gaming, there are cheaper options available.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon Pro V7300X
Generation
Radeon Pro
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.613 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
5.613 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.954 +6.1%
5.796 +3.3%
5.238 -6.7%