AMD Radeon HD 7950 Boost

AMD Radeon HD 7950 Boost

About GPU

The AMD Radeon HD 7950 Boost GPU is a powerful desktop graphics card that offers impressive performance for gaming and multimedia applications. With a base clock speed of 850MHz and a boost clock speed of 925MHz, this GPU is capable of delivering smooth and responsive graphics in even the most demanding games and software. The 3GB of GDDR5 memory and a memory clock speed of 1250MHz ensure that the GPU can handle large textures and high-resolution displays with ease, while the 1792 shading units provide ample processing power for complex visual effects and rendering. The 768KB L2 cache helps to reduce memory latency and improve overall performance, while the 200W TDP ensures that the GPU can deliver consistent and reliable performance under heavy workloads. In terms of raw computational power, the AMD Radeon HD 7950 Boost GPU offers a theoretical performance of 3.315 TFLOPS, making it well-suited for both gaming and professional applications such as video editing and 3D rendering. Overall, the AMD Radeon HD 7950 Boost GPU is a solid choice for anyone in need of a high-performance graphics card for their desktop PC. Its combination of clock speeds, memory capacity, and shading units make it well-equipped to handle the demands of modern games and software, and its power efficiency and reliability make it a great option for long-term use.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2012
Model Name
Radeon HD 7950 Boost
Generation
Southern Islands
Base Clock
850MHz
Boost Clock
925MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
103.6 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
828.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.249 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
3.249 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.266 +0.5%
3.264 +0.5%
3.246 -0.1%
3.237 -0.4%