AMD Radeon HD 7870M

AMD Radeon HD 7870M

AMD Radeon HD 7870M: A Retrospective on a Mobile GPU for Gamers and Enthusiasts

April 2025


Introduction

In an era when graphics cards supporting ray tracing and neural network technologies have become the norm, the AMD Radeon HD 7870M serves as a reminder of a time when mobile graphics were just beginning to fight for their place in the sun. Released in 2012, this model has long served as the foundation for mid-range gaming laptops. By 2025, it is already outdated, but its history and features help us understand the evolution of GPUs. Let’s explore what made the HD 7870M memorable and who might still find it useful today.


1. Architecture and Key Features

Architecture: The HD 7870M is built on the first generation of Graphics Core Next (GCN 1.0) — a revolutionary architecture for AMD that later formed the basis for modern RDNA solutions.

Process Technology: 28 nm (for comparison, modern GPUs use 5–6 nm).

Compute Units: 640 stream processors, 40 texture units, and 16 rasterization units.

API Support: DirectX 11.2, OpenGL 4.2, OpenCL 1.2.

Unique Features (for its time):

- PowerTune technology for dynamic power management.

- ZeroCore Power — reduction in power consumption during standby.

- AMD Eyefinity for multi-monitor display.

Limitations in 2025:

- No support for ray tracing, FSR (FidelityFX Super Resolution), or equivalents of DLSS.

- Incompatible with DirectX 12 Ultimate and Vulkan Ray Tracing.


2. Memory: The Foundation for Past Victories

Type and Size: 2 GB GDDR5 — the standard for mobile GPUs from 2012 to 2014.

Bus and Bandwidth: 128-bit bus with an effective frequency of 4800 MHz, yielding 76.8 GB/s (for instance, the modern Radeon RX 7600M XT has a 256-bit bus and 432 GB/s).

Impact on Performance:

- Between 2012 and 2015, this was sufficient for gaming at a resolution of 1600×900 or Full HD at medium settings.

- By 2025, 2 GB of video memory is critically low, even for indie projects (e.g., Hades II requires a minimum of 4 GB).


3. Gaming Performance: Nostalgia for the Past

FPS Examples (2013–2015):

- Battlefield 4: 35–40 FPS at medium settings (1600×900).

- The Witcher 3: 25–30 FPS at low settings (1280×720).

- Skyrim: 50–60 FPS at high settings (1920×1080).

Modern Realities (2025):

- Cyberpunk 2077: less than 15 FPS at minimum settings (720p).

- Starfield: does not launch due to insufficient VRAM.

- Indie games (Hollow Knight: Silksong): 60 FPS at Full HD.

Resolutions:

- 1080p: Acceptable only for older or less demanding projects.

- 1440p and 4K: Not recommended even for video playback due to weak decoding abilities.


4. Professional Tasks: Modest Capabilities

Video Editing:

- Basic editing in Adobe Premiere Pro (CS6 or older CC versions). Rendering 1080p video takes 4–5 times longer than on a modern iGPU.

3D Modeling:

- Autodesk Maya or Blender 2.7 — simple scenes without complex shaders.

Scientific Calculations:

- Support for OpenCL 1.2 allows the card to be used for simple tasks, but performance is 10–15 times lower than that of the Radeon Pro W6600.

Main Drawback: Lack of optimization for modern APIs and programs.


5. Power Consumption and Thermal Output

TDP: 45 W — modest even by 2025 standards (for comparison: the RTX 4050 Mobile has a TDP of 115 W).

Cooling Recommendations:

- Regularly clean the cooling system of dust.

- Replace thermal paste every 2–3 years (Arctic MX-6 is suitable).

- Use cooling pads for laptops.

Casing: The HD 7870M is a mobile GPU, thus relevant only for laptops from 2012 to 2014 (e.g., Dell Inspiron 17R SE or HP Envy 15).


6. Comparison with Competitors

Contemporaries (2012–2013):

- NVIDIA GeForce GTX 660M: 10–15% slower in games but better optimized for DirectX 11.

- AMD Radeon HD 7970M: The flagship of its time, 30% more powerful but with a TDP of 75 W.

In 2025:

- Intel Arc A350M: 3–4 times faster, supports ray tracing, with new laptops starting at $600.

- AMD Radeon 780M (integrated in Ryzen 8000): Comparable performance in older games but with support for AV1 and FSR 3.


7. Practical Tips

Power Supply: Laptops with the HD 7870M were equipped with a power supply of 120–150 W. In 2025, when replacing the battery, choose original equivalents.

Compatibility:

- Windows: Only versions up to 10 (AMD drivers ceased in 2018).

- Linux: Open drivers Mesa provide basic support.

Drivers: Use the latest available version (Catalyst 15.7.1) or switch to Linux.


8. Pros and Cons

Pros:

- Energy efficiency for its time.

- Reliability (with proper care, can last 10+ years).

- Support for multi-monitor configurations.

Cons:

- No support for modern APIs and technologies.

- Limited video memory.

- Drivers are outdated.


9. Conclusion: Who Should Consider the HD 7870M?

This graphics card is a choice for:

1. Owners of older laptops looking to extend their lifespan for browsing or office tasks.

2. Retro gamers nostalgic for games from the 2010s.

3. Enthusiasts experimenting with hardware modifications.

Why You Shouldn't Buy It in 2025:

Even budget laptops with the integrated graphics of the Ryzen 5 8600G (Radeon 760M) offer 2–3 times higher performance and support for modern standards, starting at $500–700.


Conclusion

The AMD Radeon HD 7870M is a monument from an era when mobile GPUs were taking their first steps. Today, it is only interesting as a historical artifact or a temporary solution for older systems. For modern tasks, choose a GPU that supports FSR 3, has a larger memory size, and is compatible with current APIs.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2012
Model Name
Radeon HD 7870M
Generation
London
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
64.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.004 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.004 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.072 +6.8%
1.037 +3.3%
1.007 +0.3%
0.941 -6.3%