AMD Radeon E9175 PCIe

AMD Radeon E9175 PCIe

AMD Radeon E9175 PCIe: A Compact Professional for Basic Tasks

Analysis of the Graphics Card in the Context of 2025


Architecture and Key Features

Polaris Architecture: A Tried-and-True Foundation

The AMD Radeon E9175 PCIe, released back in 2020, is based on the Polaris architecture (4th generation GCN). Despite its age, this architecture remains relevant for niche tasks due to its stability and optimization. The manufacturing process is 14 nm, which seems outdated by 2025 standards, but it ensures low power consumption.

Unique Features: A Modest Set

The card supports AMD FidelityFX technologies (Contrast Adaptive Sharpening, CAS) that enhance image detail, but it lacks hardware ray tracing (no RTX equivalent). Relevant features for professional tasks include:

- DisplayPort 1.4 support (4K@60Hz);

- Hardware decoding of H.265/HEVC;

- Multi-View for output on multiple displays (up to 4 monitors).


Memory: Limitations and Realities

GDDR5 and 4 GB: Minimum for 2025

The graphics card is equipped with 4 GB of GDDR5 memory on a 128-bit bus and a bandwidth of 112 GB/s. This is sufficient for:

- Office tasks and 2D graphics work;

- Basic video editing at resolutions up to 1080p;

- Running older games and less demanding projects.

However, for modern games with high-resolution textures (e.g., Alan Wake 2) or rendering complex 3D models, the memory capacity becomes a bottleneck.


Gaming Performance: Nostalgia for the Past

1080p: Comfort Only for Light Projects

In 2025, the E9175 is suitable for indie games and esports titles:

- CS2: ~90-110 FPS at medium settings;

- Dota 2: ~70-80 FPS (high settings);

- Fortnite: ~45-50 FPS (medium settings, no Ray Tracing).

In AAA titles, the card shows modest results:

- Cyberpunk 2077: ~20-25 FPS on low settings;

- Starfield: ~15-20 FPS (minimum presets).

1440p and 4K: Unrealistic Expectations

Even in lighter games, resolutions above 1080p lead to FPS drops below 30. Ray tracing is unavailable due to a lack of hardware support.


Professional Tasks: Narrow Specialization

Video Editing and 3D Modeling

The card handles:

- Rendering in Blender (through OpenCL) for simple scenes;

- Video encoding in DaVinci Resolve (H.265/HEVC);

- Working with CAD applications (AutoCAD, SolidWorks) in 2D mode.

For complex tasks (e.g., rendering in Maya or simulations in ANSYS), it lacks memory and computational power.

Scientific Calculations: Limited Support

The absence of CUDA makes the E9175 less preferable for scientific tasks, where NVIDIA cards dominate. However, OpenCL-optimized applications (GROMACS, Octave) can utilize the GPU for acceleration.


Power Consumption and Thermal Output

TDP 50W: Ideal for Compact Systems

The card does not require additional power and is compatible even with low-wattage power supplies (300W is sufficient). Passive cooling guarantees silent operation but requires good case ventilation.

Case Recommendations:

- Mini-PCs in SFF format;

- Cases with front fans for heat dissipation;

- Avoid tight mounting in racks without air gaps.


Comparison with Competitors

AMD vs NVIDIA: The Budget Solution Battle

- NVIDIA Quadro P620 (4 GB GDDR5): Similar price (~$180), better CUDA optimization, but comparable gaming performance.

- AMD Radeon Pro W6400 (4 GB GDDR6): Newer (2022), higher memory frequency (+30%), PCIe 4.0 support, but more expensive (~$250).

Conclusion: The E9175 has an advantage over competitors only with a strict budget of up to $200 and a requirement for multi-display configurations.


Practical Tips

Power Supply: 300W with an 80+ Bronze certificate (e.g., Corsair CX450).

Compatibility:

- Motherboards with PCIe 3.0 x8 (backward compatible with x16);

- Windows 10/11, Linux (AMD Pro drivers available but updated infrequently).

Drivers: Use the AMD Pro branch for stability in professional applications.


Pros and Cons

Pros:

- Silent operation (passive cooling);

- Support for 4 monitors;

- Low power consumption.

Cons:

- 4 GB of GDDR5 is insufficient for modern tasks;

- No hardware Ray Tracing;

- Outdated 14 nm manufacturing process.


Final Conclusion: Who is the E9175 For?

This graphics card is suitable for:

1. Office PCs, where silence and multi-display capability are important.

2. Digital signage and information kiosks.

3. Basic video editing at 1080p resolution.

4. Light gaming (indie projects, esports).

In 2025, the E9175 should not be considered for AAA gaming or complex 3D rendering. However, its price on the second-hand market (around $100-150) makes it appealing for budget builds where reliability is more important than performance.


Prices are indicated for new devices as of April 2025. Finding a new E9175 in retail is difficult since the model has been discontinued, but it may still be available from specialized suppliers.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
October 2017
Model Name
Radeon E9175 PCIe
Generation
Embedded
Base Clock
1124MHz
Boost Clock
1219MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.01 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1248 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
78.02 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.273 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.273 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.333 +4.7%
1.305 +2.5%
1.242 -2.4%
1.224 -3.8%