AMD Radeon E9174 MXM

AMD Radeon E9174 MXM

About GPU

The AMD Radeon E9174 MXM GPU is a powerful and efficient mobile graphics processing unit. With a base clock speed of 1124MHz and a boost clock speed of 1219MHz, this GPU offers impressive performance for a variety of tasks, from gaming to professional 3D rendering. The 4GB of GDDR5 memory and a memory clock speed of 1500MHz ensure smooth and fast operation, even when handling demanding workloads. The 512 shading units and 512KB L2 cache further contribute to the GPU's ability to handle complex graphical tasks with ease. One of the standout features of the AMD Radeon E9174 MXM GPU is its low thermal design power (TDP) of just 50W. This makes it an excellent choice for laptops and other mobile devices where power efficiency is crucial. Despite its low power consumption, the GPU still delivers impressive theoretical performance, with a rating of 1.248 TFLOPS. Overall, the AMD Radeon E9174 MXM GPU is a solid choice for anyone in need of a high-performance mobile graphics solution. Whether you're a gamer, a content creator, or a professional in need of reliable graphics processing power on the go, this GPU has the specs and performance to meet your needs. Its combination of power efficiency, high clock speeds, and ample memory make it a versatile and capable option for a wide range of mobile computing applications.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
October 2017
Model Name
Radeon E9174 MXM
Generation
Embedded
Base Clock
1124MHz
Boost Clock
1219MHz
Bus Interface
MXM-A (3.0)

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.01 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1248 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
78.02 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.223 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.223 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.224 +0.1%
1.223 +0%
1.223 -0%
1.223 -0%