AMD Radeon 630 Mobile

AMD Radeon 630 Mobile

AMD Radeon 630 Mobile: Review and Analysis for Users in 2025

April 2025


Introduction

In the world of mobile GPUs, the AMD Radeon 630 Mobile remains a popular choice for budget laptops. Despite the release of newer models, this graphics card continues to be relevant due to its balance of price and basic performance. Let’s explore who this solution is suitable for and what tasks it can handle.


1. Architecture and Key Features

Architecture: The Radeon 630 Mobile is built on the GCN 4.0 (Graphics Core Next), which debuted back in 2016. While it is not the most modern platform, driver optimizations maintain its relevance.

Process Technology: 14nm FinFET from GlobalFoundries — offers better energy efficiency than 28nm counterparts but is less efficient than the latest 6nm chips.

Unique Features:

- AMD FidelityFX — a set of tools for enhancing graphics (for example, contrast sharpening).

- FreeSync — eliminates screen tearing on compatible monitors.

- No hardware Ray Tracing or equivalents of DLSS — ray tracing and neural network technologies are not supported.


2. Memory

- Type: GDDR5 — an outdated standard, but sufficient for basic tasks.

- Capacity: 2GB or 4GB (depends on laptop configuration).

- Bus Width: 64-bit — bandwidth of up to 48 GB/s (for the 4GB version).

- Impact on Gaming: Limited memory capacity makes the card unsuitable for high-resolution textures. For example, in Cyberpunk 2077 (Low, 1080p), FPS will drop below 20 due to VRAM shortage.


3. Gaming Performance

The Radeon 630 Mobile is a solution for light projects and older games:

- CS:GO (1080p, Medium): 60-70 FPS.

- Fortnite (1080p, Low): 35-45 FPS.

- The Witcher 3 (720p, Low): 25-30 FPS.

- Valorant (1080p, High): 50-60 FPS.

Higher resolutions than 1080p are not recommended — at 1440p, performance decreases by 40-50%.

Ray Tracing: Not available even through software emulations due to low computational power.


4. Professional Tasks

- Video Editing: Editing videos in DaVinci Resolve or Premiere Pro is only possible at resolutions up to 1080p and with proxy files. Rendering will take 2-3 times longer than on the NVIDIA RTX 3050.

- 3D Modeling: Blender and AutoCAD work in basic modes, but complex scenes cause lags.

- Scientific Calculations: Support for OpenCL allows using the GPU for simple tasks, but the lack of CUDA makes it less viable than NVIDIA solutions.


5. Power Consumption and Heat Dissipation

- TDP: 25W — this card is suitable for ultrabooks with passive cooling.

- Temperatures: Up to 75°C under load, but throttling is rare due to low heat generation.

- Recommendations: Laptops with a metal chassis and at least one fan (for example, Acer Swift 3 or Lenovo IdeaPad 5).


6. Comparison with Competitors

- NVIDIA MX550: 15-20% faster in gaming, supports DLSS, but is more expensive ($600-$800 compared to $400-$600 for laptops with Radeon 630).

- Intel Arc A350M: Handles modern APIs (DirectX 12 Ultimate) better, but has less stable drivers.

- AMD Radeon 660M (integrated): Comparable in performance, but consumes less power — a choice in favor of Ryzen 5 6600U processors.


7. Practical Tips

- Power Supply: A standard 65W adapter — no extra overhead is required.

- Compatibility: The card works with AMD Ryzen 3/5 processors and Intel Core i3/i5 11th generation and newer.

- Drivers: Regular updates from AMD improve stability, but do not add features like Ray Tracing.


8. Pros and Cons

Pros:

- Low laptop prices ($400-$600).

- Support for FreeSync and FidelityFX.

- Quiet operation even under load.

Cons:

- Poor performance in modern games.

- Only 2-4 GB of outdated GDDR5.

- No support for ray tracing.


9. Conclusion: Who is the Radeon 630 Mobile For?

This graphics card is a choice for those who:

- Don’t play the latest games: Suitable for indie games, browser projects, and older hits.

- Work with office applications: Microsoft Office, browsers, Zoom.

- Seek an affordable laptop: For studying, traveling, or working in cafes.

If you plan to run Starfield or edit 4K video — consider solutions with RDNA 3 or RTX 4050. However, for its price, the Radeon 630 Mobile remains a worthy option for basic tasks.


Conclusion

In 2025, the AMD Radeon 630 Mobile is a "workhorse" for undemanding users. It may not impress with its performance but will offer reliability and budget savings.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2019
Model Name
Radeon 630 Mobile
Generation
Mobility Radeon
Base Clock
1082MHz
Boost Clock
1211MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.38 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.75 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1240 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.50 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.265 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.265 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.332 +5.3%
1.238 -2.1%
1.223 -3.3%