AMD Radeon 550X 640SP

AMD Radeon 550X 640SP

AMD Radeon 550X 640SP: Budget GPU for Everyday Tasks and Light Gaming

April 2025


1. Architecture and Key Features

GCN 4.0 Architecture: A Legacy of the Past

The AMD Radeon 550X 640SP graphics card is based on the Graphics Core Next (GCN) 4.0 architecture, also known as Polaris. This is a time-tested platform optimized for the budget segment. The manufacturing technology is a 14nm process from GlobalFoundries, which explains the affordable price but limits energy efficiency compared to modern 6nm and 5nm chips.

Features and Technologies

- FidelityFX Super Resolution (FSR): Support for FSR 2.2 allows for increased FPS in games through image upscaling. The quality is close to NVIDIA's DLSS 3.0, but without the use of neural networks.

- No Hardware Ray Tracing: Ray tracing is implemented through software methods, which significantly reduces performance.

- FreeSync: Compatibility with adaptive synchronization technology to eliminate screen tearing.


2. Memory: Modest Specs for Basic Tasks

Type and Capacity

The card is equipped with 4GB of GDDR5 memory with a 128-bit bus. The bandwidth is 112 GB/s, which is 2-3 times lower than modern GDDR6 solutions.

Impact on Performance

The memory capacity is sufficient for gaming at low to medium settings in 1080p, but in projects with highly detailed textures (e.g., Cyberpunk 2077 or Horizon Forbidden West), there may be stutters due to buffer overflow. For professional tasks, 4GB is the minimum threshold, limiting work with heavy 3D models or 4K videos.


3. Game Performance: Only for 1080p

Average FPS in Popular Games (2025)

- Fortnite (Epic, FSR Quality): 45–55 FPS.

- Apex Legends (Medium Settings): 50–60 FPS.

- The Witcher 4 (Low Settings, FSR): 30–35 FPS.

- Counter-Strike 2 (High Settings): 120–140 FPS.

Resolutions

- 1080p: Primary target resolution.

- 1440p and 4K: Not recommended—FPS drops below 30 even with FSR.

Ray Tracing

Due to the lack of hardware RT cores, enabling ray tracing results in a performance drop of 60–80%. For example, in Minecraft RTX, the card achieves only 10–15 FPS.


4. Professional Tasks: Minimal Capabilities

Video Editing

In DaVinci Resolve or Premiere Pro, the Radeon 550X handles 1080p project rendering, but 4K timelines cause delays. Encoding acceleration via AMD VCE significantly lags behind NVIDIA's NVENC.

3D Modeling

In Blender, using OpenCL, rendering a mid-level scene takes 30–40% longer than on the NVIDIA GTX 1660. For complex tasks, it is better to consider cards with CUDA support.

Scientific Computing

OpenCL compatibility allows for basic-level machine learning on the GPU, but 640 stream processors and 4GB of memory limit scalability.


5. Power Consumption and Thermal Management

TDP and Power Supply Requirements

The card has a TDP of 75W, which means it can operate without additional power through a 6-pin connector. A 400W power supply is sufficient (Bronze 80+ recommended).

Cooling

Passive and single-slot active coolers maintain temperatures between 65–75°C under load. For cases with poor ventilation, throttling may occur.


6. Comparison with Competitors

NVIDIA GeForce GTX 1650 (4GB):

- Pros: Better driver optimization, support for DLSS 3.0.

- Cons: Higher price ($150 vs. $130 for the Radeon 550X).

AMD Radeon RX 6400:

- Pros: RDNA 2 architecture, PCIe 4.0 support.

- Cons: Limited compatibility with PCIe 3.0 systems.

Conclusion: The Radeon 550X wins only on price but loses in performance and features.


7. Practical Tips

Power Supply: 400–450W with 80+ Bronze certification.

Compatibility: PCIe 3.0 x8, suitable for older PCs. Avoid mini-PCs due to thermal output.

Drivers: Use Adrenalin 2025 Edition — stability of FSR in DX12 games has been improved.


8. Pros and Cons

Pros:

- Price of $130 — one of the lowest on the market.

- Low power consumption.

- Support for FSR 2.2.

Cons:

- Only 4GB of GDDR5 memory.

- No hardware Ray Tracing.

- Weak performance in 1440p+.


9. Final Conclusion: Who is the Radeon 550X 640SP for?

This graphics card is suitable for:

- Budget gamers playing lighter projects (CS2, Fortnite) or older games.

- Office PC owners who need graphics acceleration for streaming video or simple editing.

- Users upgrading old systems without replacing the power supply.

If you need a compromise between price and capabilities, the Radeon 550X will meet expectations. However, for future upgrades or professional tasks, it’s better to look at more powerful models.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2018
Model Name
Radeon 550X 640SP
Generation
Polaris
Base Clock
1019MHz
Boost Clock
1071MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
48.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.84 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1371 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
85.68 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.398 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.398 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.505 +7.7%
1.433 +2.5%
1.344 -3.9%