AMD Playstation 4 Pro GPU
                                    
                                    The AMD Playstation 4 Pro GPU is a powerful and impressive piece of hardware that has taken console gaming to the next level. With a memory size of 8GB and a memory type of GDDR5, this GPU offers lightning-fast speeds and smooth performance for even the most demanding of games. The memory clock of 1700MHz ensures that games load quickly and run seamlessly, providing an immersive gaming experience for players.
With 2304 shading units, the AMD Playstation 4 Pro GPU is capable of rendering stunningly realistic graphics with vivid colors and sharp details. The theoretical performance of 4.198 TFLOPS means that this GPU can handle even the most graphically intensive games with ease, making it a great choice for serious gamers who demand the best performance from their gaming hardware.
Despite its impressive performance, the AMD Playstation 4 Pro GPU is also relatively power-efficient, with a TDP of 150W. This means that gamers can enjoy long gaming sessions without having to worry about excessive power consumption or overheating issues.
Overall, the AMD Playstation 4 Pro GPU is a top-notch piece of hardware that brings console gaming to new heights. With its high performance, efficient power usage, and top-of-the-line graphics capabilities, this GPU is a great choice for anyone looking to take their gaming experience to the next level. Whether you're playing the latest AAA titles or immersing yourself in virtual reality, the AMD Playstation 4 Pro GPU has you covered.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            AMD
                        
                    
                                Platform
                            
                            
                                Game console
                            
                        
                                Launch Date
                            
                            
                                November 2016
                            
                        Model Name
                                                    
                            
                                Playstation 4 Pro GPU
                                                            
                        
                    Generation
                                                    
                            
                                Console GPU
                                                            
                        
                    Transistors
                                                    
                            
                                5,700 million
                                                            
                        
                    Compute Units
                                                    
                            
                                36
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                144
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                16 nm
                                                            
                        
                    Architecture
                                                    
                            
                                GCN 2.0
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                8GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR5
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                256bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                1700MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                217.6 GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                29.15 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                131.2 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                8.396 TFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                4.114
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                2304
                                                            
                        
                    TDP
                                                    
                            
                                150W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.1
                                                            
                        
                    OpenCL Version
                                                    
                            
                                1.2
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                N/A
                                                            
                        
                    Power Connectors
                                                    
                            
                                None
                                                            
                        
                    Shader Model
                                                    
                            
                                6.0
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                32
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                4.114
                                                TFLOPS
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            Share in social media
Or Link To Us
                    <a href="https://cputronic.com/gpu/amd-playstation-4-pro-gpu" target="_blank">AMD Playstation 4 Pro GPU</a>