AMD Playstation 4 GPU

AMD Playstation 4 GPU

About GPU

The AMD Playstation 4 GPU is a powerful and efficient GPU designed specifically for gaming consoles. With a memory size of 8GB and GDDR5 memory type, it offers fast and reliable performance for a seamless gaming experience. The memory clock of 1375MHz ensures quick data transfer and rendering, providing crisp and clear graphics. With 1152 shading units, the AMD Playstation 4 GPU is capable of handling complex shading and rendering tasks with ease. Its low TDP of 75W makes it an energy-efficient option, reducing power consumption and heat generation. The theoretical performance of 1.843 TFLOPS showcases the GPU's ability to handle high-resolution gaming and demanding graphics processing. Whether it's playing AAA titles or running graphics-intensive applications, the AMD Playstation 4 GPU delivers impressive performance without compromising on power efficiency. Overall, the AMD Playstation 4 GPU is a solid choice for gaming consoles, offering a balance of performance, power efficiency, and reliable memory capabilities. Its specifications make it well-suited for handling the latest gaming titles and delivering stunning visuals without any lag or performance issues. Whether you're a casual gamer or a hardcore enthusiast, the AMD Playstation 4 GPU is sure to impress with its reliable and efficient performance.

Basic

Label Name
AMD
Platform
Game console
Launch Date
November 2013
Model Name
Playstation 4 GPU
Generation
Console GPU

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
176.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.843 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.806 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.806 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.819 +0.7%
1.812 +0.3%
1.801 -0.3%
1.8 -0.3%